Wolf
- Rating
- 1
- Type
- Beast
- Size
- Medium
Wolves are apex hunters of the dark forests surrounding civilised settlements. Fast, coordinated, and relentless, a lone wolf is dangerous; a pack is lethal, using flanking and attrition to wear down prey far larger than themselves.
| Fight +2 | Reflex +1 | Perception +1 | Survival +2 | Resolve +1 |
| Might +1 | Fortitude +1 | Stride +2 | ||
| Physical Defense 1 | Elemental Defense 1 | AP 3 | Move 10m | |
| Physical Stress 6 | Mental Stress 6 | Consequences Mild, Moderate, Severe |
Attacks
- Bite (Fight +2, 1 AP) — 1d4 + 1 piercing damage. On a hit with a margin of 2 or more: target must succeed on Reflex vs Fight +2 or be knocked Prone.
Special Abilities
-
Pack Tactics — +2 to Fight when a target is already engaged with another Wolf.
-
Keen Scent — Advantage on Perception checks involving smell. Cannot be surprised by hidden creatures it can smell.
-
Trip — When the Wolf knocks a target Prone, it may immediately move up to 2m as a free action without provoking opportunity attacks.