Warhorse
- Rating
- 2
- Type
- Beast
- Size
- Large
Warhorses are selectively bred and rigorously trained for battle, conditioned from foals to remain steady amid the noise and chaos of combat. They are expensive, loyal, and capable of fighting alongside their rider rather than simply carrying them into the fray.
| Fight +3 | Reflex +2 | Perception +2 | Resolve +2 | |
| Might +3 | Fortitude +3 | Stride +3 | ||
| Physical Defense 3 | Elemental Defense 1 | AP 3 | Move 12m | |
| Physical Stress 10 | Mental Stress 6 | Consequences Mild, Moderate, Severe |
Attacks
-
Trampling Hooves (Fight +3, 1 AP) — 1d6 + 3 bludgeoning damage.
-
Bite (Fight +3, 1 AP) — 1d4 + 3 piercing damage.
Special Abilities
-
Dash (2 AP) — Move up to three times its base speed (36m) in a straight line. The warhorse cannot take any other action this turn.
-
War-Trained — Immune to the Frightened condition from combat noise, explosions, or the sight of blood.
-
Charge — After moving at least 10m in a straight line before attacking with Trampling Hooves, deal +2 bonus damage, and the target makes Fortitude vs Might +3 or is knocked Prone.
-
Loyal Mount (Reaction, once per scene) — When its rider is hit by an attack, the warhorse may interpose itself and take the damage instead.