Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Revenant

Rating
5
Type
Undead
Size
Medium

A Revenant is a mortal returned from death by a singular, overwhelming purpose: vengeance. It remembers who killed it. It remembers why. It will not stop until that person is dead, and it cannot be permanently destroyed while they live.

Fight +5 Reflex +3 Perception +4 Magic +3
Might +4 Fortitude +4 Stride +3
Physical Defense 5 Elemental Defense 3 AP 3 Move 9m
Physical Stress 15 Mental Stress 6 Consequences Mild x2, Moderate, Severe

Attacks

  • Vengeful Strike (Fight +5, 1 AP) — 2d8 + 6 slashing damage. Against the Revenant’s sworn target: add +1d6 Radiant damage and ignore all Physical Defense.

  • Ghostly Grasp (Fight +5, 1 AP) — 2d6 + 4 necrotic damage (bypasses Physical Defense). On a hit with a margin of 3 or more: target makes Resolve defend roll vs Magic +3 or is Stunned until end of their next turn.

Special Abilities

  • Sworn Target — The Revenant designates one creature as its sworn target. Advantage on all rolls against that target.

  • Undying Vengeance — If destroyed while its sworn target lives, reforms within 1d4 days at full strength.

  • Undead — Immune to poison, disease, fear, and exhaustion.

  • Aura of Despair (passive, 6m) — Enemies within range suffer -1 to all rolls.