Revenant
- Rating
- 5
- Type
- Undead
- Size
- Medium
A Revenant is a mortal returned from death by a singular, overwhelming purpose: vengeance. It remembers who killed it. It remembers why. It will not stop until that person is dead, and it cannot be permanently destroyed while they live.
| Fight +5 | Reflex +3 | Perception +4 | Magic +3 | |
| Might +4 | Fortitude +4 | Stride +3 | ||
| Physical Defense 5 | Elemental Defense 3 | AP 3 | Move 9m | |
| Physical Stress 15 | Mental Stress 6 | Consequences Mild x2, Moderate, Severe |
Attacks
-
Vengeful Strike (Fight +5, 1 AP) — 2d8 + 6 slashing damage. Against the Revenant’s sworn target: add +1d6 Radiant damage and ignore all Physical Defense.
-
Ghostly Grasp (Fight +5, 1 AP) — 2d6 + 4 necrotic damage (bypasses Physical Defense). On a hit with a margin of 3 or more: target makes Resolve defend roll vs Magic +3 or is Stunned until end of their next turn.
Special Abilities
-
Sworn Target — The Revenant designates one creature as its sworn target. Advantage on all rolls against that target.
-
Undying Vengeance — If destroyed while its sworn target lives, reforms within 1d4 days at full strength.
-
Undead — Immune to poison, disease, fear, and exhaustion.
-
Aura of Despair (passive, 6m) — Enemies within range suffer -1 to all rolls.