Orc Warrior
- Rating
- 2
- Type
- Humanoid
- Size
- Medium
Orc Warriors are the backbone of tribal raiding parties: brutish, aggressive, and sustained by a cultural belief that pain is simply the price of combat. Their natural toughness makes them difficult to put down quickly.
| Fight +2 | Shoot +2 | Reflex +1 | Perception +1 | |
| Might +2 | Fortitude +2 | Stride +1 | ||
| Physical Defense 3 | Elemental Defense 1 | AP 3 | Move 9m | |
| Physical Stress 6 | Mental Stress 3 | Consequences Mild, Moderate |
Attacks
-
Greatclub (Fight +2, 1 AP) — 1d8 + 2 bludgeoning damage.
-
Javelin (Shoot +2, 1 AP, range 10/30m) — 1d4 + 2 piercing damage.
Special Abilities
-
Aggressive — Once per turn, may move up to full speed toward an enemy as a free action (0 AP).
-
Savage Resilience — Once per scene, when its Physical Stress Pool is reduced to 0, may make Fortitude vs 2. On success, stays conscious with 1 stress point for 1 additional round.
-
War Chant (1 AP, once per scene) — All allied Orcs within 10m gain +1 to their next attack roll.