Ogre
- Rating
- 3
- Type
- Humanoid
- Size
- Large
Ogres are massive, brutish humanoids of low intelligence and tremendous strength. They rely on overpowering opponents through sheer force, often wielding improvised weapons. They can be cunning in a crude way.
| Fight +3 | Shoot +3 | Reflex +1 | Perception +1 | |
| Might +4 | Fortitude +4 | Stride +1 | ||
| Physical Defense 4 | Elemental Defense 1 | AP 3 | Move 9m | |
| Physical Stress 10 | Mental Stress 3 | Consequences Mild, Moderate, Severe |
Attacks
-
Greatclub (Fight +3, 1 AP) — 2d6 + 6 bludgeoning damage. On a hit: target makes Fortitude vs 3 or is knocked back 2m and falls Prone.
-
Hurled Boulder (Shoot +3, 1 AP, range 20m) — 1d12 + 6 bludgeoning damage.
Special Abilities
-
Mighty Swing (2 AP) — Makes a single attack roll against all creatures adjacent to it. Each creature hit takes full damage.
-
Brute Force — When scoring a margin of 3 or more on an attack, deals +3 additional damage.
-
Dim-Witted — -2 to all Influence and Lore checks. Cannot be Charmed by spells lower than level 3.