Moose
- Rating
- 2
- Type
- Beast
- Size
- Large
Moose are the largest of the cervid family, standing taller than most horses and possessed of an aggression that belies their herbivorous nature. Their antlers are capable of disemboweling an armored soldier and their bulk makes them nearly impossible to stop once they build momentum.
| Fight +2 | Reflex +1 | Perception +2 | Survival +3 | Resolve +1 |
| Might +4 | Fortitude +4 | Stride +2 | ||
| Physical Defense 3 | Elemental Defense 1 | AP 3 | Move 10m | |
| Physical Stress 10 | Mental Stress 6 | Consequences Mild, Moderate, Severe |
Attacks
- Gore (Fight +2, 1 AP) — 1d6 + 4 bludgeoning damage.
Special Abilities
-
Charge — When the Moose moves at least 10m straight before attacking, it deals +2 damage.
-
Sure-Footed — +2 to Survival when navigating rough terrain or deep snow.
-
Massive — Immune to forced movement from non-magical sources.