Gorilla
- Rating
- 3
- Type
- Beast
- Size
- Large
Gorillas are the largest of the great apes — massively built, surprisingly intelligent, and capable of terrifying violence when provoked. They are social creatures with complex group hierarchies and a memory for perceived threats.
| Fight +4 | Reflex +4 | Perception +2 | Influence +1 | Lore +1 |
| Might +3 | Fortitude +3 | Stride +1 | Resolve +3 | Crafts +1 |
| Physical Defense 4 | Elemental Defense 1 | AP 3 | Move 9m / Climb 12m | |
| Physical Stress 10 | Mental Stress 10 | Consequences Mild, Moderate, Severe |
Attacks
- Fists (Fight +4, 1 AP) — 1d6 + 3 bludgeoning damage.
Special Abilities
-
Powerful Grapple — +2 to Fight when grappling an opponent.
-
Intimidating Roar (1 AP) — +2 to Influence when attempting to scare an enemy. Target makes Resolve vs Influence or is Frightened for 1 round.
-
Climbing Mastery — +2 to Stride when climbing or swinging. Ignores difficult terrain that involves vertical movement.