Goblin
- Rating
- 1
- Type
- Humanoid
- Size
- Small
Goblins are wiry, cunning scavengers who compensate for their physical weakness with numbers and dirty tricks. They are rarely dangerous alone but become a genuine threat in packs, exploiting every opening and fleeing the moment the odds turn against them.
| Fight +1 | Shoot +1 | Reflex +2 | Stealth +2 | Perception +1 |
| Fortitude +1 | Stride +1 | |||
| Physical Defense 1 | Elemental Defense 0 | AP 3 | Move 9m | |
| Physical Stress 6 | Mental Stress 3 | Consequences Mild, Moderate |
Attacks
-
Rusty Blade (Fight +1, 1 AP) — 1d4 slashing damage.
-
Thrown Rock (Shoot +1, 1 AP, range 10m) — 1d4 bludgeoning damage.
Special Abilities
-
Pack Tactics — Advantage on attack rolls when at least one ally is adjacent to the target.
-
Cowardly — When reduced below half its Physical Stress Pool, must succeed on Resolve vs 2 or use its next action to move away from the nearest threat by the safest available route.
-
Nimble Escape — Once per turn, after making an attack, may move up to half speed as a free action.