Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Goblin

Rating
1
Type
Humanoid
Size
Small

Goblins are wiry, cunning scavengers who compensate for their physical weakness with numbers and dirty tricks. They are rarely dangerous alone but become a genuine threat in packs, exploiting every opening and fleeing the moment the odds turn against them.

Fight +1 Shoot +1 Reflex +2 Stealth +2 Perception +1
Fortitude +1 Stride +1
Physical Defense 1 Elemental Defense 0 AP 3 Move 9m
Physical Stress 6 Mental Stress 3 Consequences Mild, Moderate

Attacks

  • Rusty Blade (Fight +1, 1 AP) — 1d4 slashing damage.

  • Thrown Rock (Shoot +1, 1 AP, range 10m) — 1d4 bludgeoning damage.

Special Abilities

  • Pack Tactics — Advantage on attack rolls when at least one ally is adjacent to the target.

  • Cowardly — When reduced below half its Physical Stress Pool, must succeed on Resolve vs 2 or use its next action to move away from the nearest threat by the safest available route.

  • Nimble Escape — Once per turn, after making an attack, may move up to half speed as a free action.