Bat
- Rating
- 1
- Type
- Beast
- Size
- Tiny
Bats are small, nocturnal creatures that nest in caves, ruins, and the eaves of abandoned buildings. Alone they are harmless; disturbed in large numbers they become a disorienting nuisance, and their bites can carry disease.
| Fight +1 | Reflex +2 | Stealth +3 | Perception +2 | Resolve +1 |
|---|---|---|---|---|
| Physical Defense 0 | Elemental Defense 0 | AP 3 | Move 8m / Fly 12m | |
| Physical Stress 3 | Mental Stress 6 | Consequences none |
Attacks
- Bite (Fight +1, 1 AP) — 1d4-1 piercing damage (minimum 1).
Special Abilities
-
Night Vision — +2 to Perception in low-light conditions.
-
Echolocation — Cannot be Blinded by darkness. Disadvantage on Perception rolls in areas of magical silence.