Time Alter
- Level
- 1
- School
- Transmutation
- Keywords
- Flexible, Concentration
- Range
- Self
- Duration
- Up to 1 minute
- Mana Cost
- 1+
You separate the passage of time within your body from the ‘flow of time’ in the outside world, allowing you to move faster than the human eye can see. For up to 1 minute, you gain a bonus to your movement speed equal to 2 x the total mana you spent when you cast the spell. You must maintain concentration to keep the effect active.
Stunts
Split‐Step
Spend 1 additional mana when casting to teleport up to 4 meters once per turn as part of your movement.
Blurred Movement
While the spell is active, attackers suffer a -1 penalty to hit you with ranged attacks due to your rapidly shifting form.
Ghost Dash
You may pass through enemies’ reach without provoking opportunity attacks while the spell is active.
Temporal Slip
Once per casting, you may gain an additional AP on your turn.
Split-Step
Spend 1 additional mana when casting to teleport up to 4 meters once per turn as part of your movement.
Afterimage Dodge
Once per scene while Time Alter is active, you may reroll a failed defend roll and take the better result.