Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Time Alter

Level
1
School
Transmutation
Keywords
Flexible, Concentration
Range
Self
Duration
Up to 1 minute
Mana Cost
1+

You separate the passage of time within your body from the ‘flow of time’ in the outside world, allowing you to move faster than the human eye can see. For up to 1 minute, you gain a bonus to your movement speed equal to 2 x the total mana you spent when you cast the spell. You must maintain concentration to keep the effect active.

Stunts

Split‐Step

Spend 1 additional mana when casting to teleport up to 4 meters once per turn as part of your movement.

Blurred Movement

While the spell is active, attackers suffer a -1 penalty to hit you with ranged attacks due to your rapidly shifting form.

Ghost Dash

You may pass through enemies’ reach without provoking opportunity attacks while the spell is active.

Temporal Slip

Once per casting, you may gain an additional AP on your turn.

Split-Step

Spend 1 additional mana when casting to teleport up to 4 meters once per turn as part of your movement.

Afterimage Dodge

Once per scene while Time Alter is active, you may reroll a failed defend roll and take the better result.