Sleet Storm
- Level
- 3
- School
- Conjuration
- Keywords
- Concentration
- Range
- 30 meters
- Duration
- Concentration, up to 1 minute
- Mana Cost
- 3
Area: 10-meter radius
Freezing rain and sleet fill the area.
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The area is obscured. A creature inside it cannot see farther than 2 meters.
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The ground in the area is difficult terrain.
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Mundane flames in the area go out.
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A creature that starts its turn in the area, or enters it, makes a Reflex defend roll against your Magic. On a failure, it falls Prone.
Stunts
Freezing Focus
You may choose to spend 1 additional mana when casting. Creatures in the area also suffer a -1 penalty to all movement-related rolls for the duration of the spell.
Icebound Trap
When a creature fails its reflex check and falls prone, you may force that creature to also become restrained until it succeeds an additional Reflex check on a future turn.
Chilling Smother
The storm now extinguishes magical flames as well as mundane ones. Spend 1 additional mana to suppress magical light sources or fire-based effects of level 3 or lower within the storm.
Glacial Anchor
While concentrating on this spell, you may ignore all movement penalties caused by difficult terrain within the affected area.
Stormcaller’s Sight
You can see clearly within your own Sleet Storm as if it were not obscured, and you gain +2 to ranged spell attacks made against targets inside the area.