Rift Step
- Level
- 1
- School
- Conjuration
- Keywords
- None
- Range
- Self
- Duration
- Instantaneous
- Mana Cost
- 1
You tear a pinhole in the fabric of space and step through it before it seals. There is no flash, no sound — one moment you are here, the next you are there. The world does not notice.
You instantly teleport to any unoccupied space you can see within 8 meters. This movement does not provoke reactions or opportunity attacks.
Stunts
Extended Rift
The teleport range increases to 15 meters.
Dragging Step
When you teleport, you may bring one willing creature adjacent to you along. Both you and the creature appear at the destination.
Disorienting Arrival
Any creature within 2 meters of your destination must make a Resolve vs your Magic check. On a failure, the creature takes mental damage equal to the margin of failure. If its Mental Stress Pool is at 0 and it takes a Mental Consequence, it becomes Dazed until the end of your next turn as the spatial distortion rattles them.
Afterimage
For 1 round after teleporting, you leave behind a faint spatial echo at your origin point. Attacks against you have Disadvantage as enemies must determine which is real.
Snap Return
Once per scene, you may cast Rift Step as a Reaction when you are targeted by an attack, before the attack roll is made. If you do, the attacker must re-select a target.