Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Glibness

Level
4
School
Illusion
Keywords
Range
Self
Duration
1 hour
Mana Cost
4

For up to 1 hour, when you make a social skill check (such as Influence, Deception, or Diplomacy), you may choose to replace the number you roll with a +3. This substitution happens after rolling, but before results are declared.

Additionally, any Influence skill check made to determine if you are telling the truth (such as Insight or Detect Truth) automatically succeeds in your favor, indicating that you are being truthful—regardless of what you actually said.

Stunts

Silver Tongue

Once per scene, you may treat your next Influence check as if you had a +4 instead of +3. This stacks with bonuses from other stunts or effects.

Convincing Cover

While Glibness is active, you may disguise outrageous or improbable claims as believable, imposing Disadvantage on any attempts to question your identity or story.

Flawless Deflection

When targeted by a magical or mundane attempt to extract truth (e.g., interrogation or magical questioning), you may automatically succeed on your Resolve defend roll once per scene.

Charm Offensive

When you successfully influence a creature under Glibness, you may declare that the target becomes Friendly for the next 10 minutes unless attacked or contradicted.

Echoed Words

You may have a magically altered version of your spoken sentence repeat up to 10 minutes later in another nearby location. You may use this once per scene to create distraction or confusion.