False Life
- Level
- 1
- School
- Necromancy
- Keywords
- None
- Range
- Self
- Duration
- 1 hour
- Mana Cost
- 1
Bolstering yourself with necromantic energy, you gain temporary stress points equal to twice your Magic skill that last for up to 1 hour. Damage is subtracted from these temporary stress points first. Once depleted, they vanish and cannot be restored. You may not benefit from more than one False Life effect at a time.
Stunts
Fortified Flesh
When you cast False Life, you also gain +1 to Physical Defense for the duration.
Last Shell
Once per scene, if you would be Taken Out, you may immediately reduce the damage by 6 as your necrotic shell shatters instead. This ends the False Life effect.
Recastable Shell
You may cast False Life again while the previous one is still active, replacing the old effect and resetting the temporary stress points.
Shared Vitality
You may cast False Life on a willing ally within touch range instead of yourself.
Fleshbound Ward
While your False Life stress point is active, you gain +1 to resist mental attacks, representing your unnatural endurance.