Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Detect Magic

Level
1
School
Divination
Keywords
Concentration
Range
Self (10-meter radius)
Duration
Up to 10 minutes
Mana Cost
1

For the duration of this spell, you sense the presence of magical energy within 10 meters. If any magic is detected, you may use an action to identify the source, revealing a faint aura around visible creatures or objects that bear magical properties. You also learn the associated school of magic, if any. The spell’s effect is blocked by barriers of sufficient density:

Stunts

Extended Detection

Spend 2 mana to extend the range of the spell to 50 meters.

Pulse of Revelation

You may extend the aura visibility to all allies within 10 meters for 1 round. Everyone can see magical sources around them.

Suppressive Glare

You may concentrate harder to temporarily suppress minor magical effects. Spend 1 additional mana to block a magical effect of Level 1 or lower within range for 1 round (GM discretion applies).

Resonant Sight

You may use Detect Magic to track lingering magical auras, allowing a Survival or Perception check to follow a magical trail for up to an hour.

Protective Ward

Spend 3 mana to create a ward that blocks all detected magic within a 10-meter radius of the caster, preventing spells from affecting anyone within the area.