Stride
The Stride skill represents your character’s mobility, speed, and locomotion ability. It measures how far and how fast you can move under your own power, whether running, climbing, swimming, or jumping.
Stride determines your character’s base movement speed, which is 8 meters per turn, plus +1 meter per Stride skill level. It also determines your character’s base jumping distance in meters, which is equal to half of their total movement speed (rounded down). Stride is used for physical actions that rely on covering distance quickly, such as sprinting, leaping, vaulting, or racing.
Stunts
- Relentless Pace Attack
- When you spend at least 2 AP on movement on your turn, you gain +1 bonus to your next physical attack roll.
- Driving Advance
- Once per scene, when you move at least 4 meters in a straight line toward an enemy, you gain +2 damage on your next melee attack against that enemy this turn.
- Terrain Breaker
- You ignore movement penalties from difficult terrain caused by rubble, mud, snow, shallow water, or similar physical obstacles.
- Press the Line
- Once per round, when you move adjacent to an enemy and if the enemy decides to disengage, you can still hit with an opportunity attack.
- Enduring March
- When you spend three consecutive turns moving spending 2 AP, you gain resistance to the next source of physical damage you take.