Resolve
The Resolve skill represents your character’s mental resilience, focus, and determination. It measures your ability to resist fear, charm, coercion, or other attempts to break your will.
Resolve is the skill used for mental defend rolls and for resisting mental stress. It determines your Mental Stress Pool and is called upon whenever you must withstand psychological or supernatural pressure.
| Resolve | Mental Stress Pool |
|---|---|
| +0 | 3 |
| +1 | 6 |
| +2 | 10 |
| +3 | 15 |
| +4 | 21 |
| +5 | 28 |
| +6 | 36 |
| +7 | 45 |
Stunts
- Steeled Mind
- You gain +1 to all Resolve rolls made as mental defend rolls against the following; conditions Frightened, Charmed, or Stunned. This bonus also applies when resisting any effect that would reduce your Mental Stress Pool to 0.
- Ironclad Will
- Your Mental Stress Pool maximum increases by your Resolve skill level.
- Unbreakable
- Once per scene, when your Mental Stress Pool is at 0 and you would be forced to take a Consequence, you may roll Resolve against difficulty +3. On a success, you absorb the overflow as Mental Stress instead, resetting your Pool to one stress point remaining.
- Defiant Presence
- Allies within 5 meters of you gain +1 to their Resolve defend rolls while you are conscious and not Dazed or Stunned. Your unwavering determination bolsters those around you against psychological and supernatural pressure.
- Force of Character
- Once per scene, when you are subjected to an effect that would impose the Charmed condition or otherwise coerce your actions through supernatural means, you may immediately re-roll your Resolve defend with Advantage against that effect.