Reflex
The Reflex skill represents your character’s quickness, agility, and reaction speed. It measures your ability to evade danger, respond to threats, and avoid attacks.
Reflex is the skill used to defend against melee and ranged attacks, to avoid traps, or to react to sudden hazards.
Stunts
- Split-Second Dodge
- Once per scene, when you are hit by an attack, you may reduce the damage by 2 and move 2 meters in any direction without provoking opportunity attacks.
- Reactive Footwork
- When you successfully defend against an attack using Reflex, you may gain +1 on your next defend roll that requires Reflex.
- Slip the Blow
- When an enemy misses you with a melee attack, you may immediately reposition yourself by up to 2 meters as a free action.
- Instinctive Guard
- Once per session, when you would suffer a negative effect from a trap, area hazard, or environment, you may negate the effect for 1 round.
- Narrow Escape
- Once per scene, when you would be Taken Out by an attack you can see, you can negate all damage.