Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Influence

Influence represents your ability to manipulate, inspire, deceive, intimidate, and understand others. This skill encompasses all forms of social manipulation, whether through charm, cunning, or force of will.

You can use Influence to:

The strength of your Influence skill determines how easily you can sway others and resist attempts to manipulate you in return.

Stunts

Silver Tongue
Once per scene, you may reroll an Influence-based check and choose either result.
Commanding Presence
When you use Influence to issue a direct command in a tense situation, you gain +1 to the roll. If the target is of lower status, rank, or morale than you gain +2 instead.
Master Negotiator
You gain a bonus +1 to Influence when negotiating deals or settlements, ensuring that both sides feel satisfied (even if you’re really the one who comes out ahead).
Charming Trickster
When using Influence to deceive or mislead, you may declare a fictional advantage (such as a fake name, false authority, or made-up law) and roll with Advantage. If you fail, the falsehood is exposed immediately.
Mind Games
When you succeed with +3 or more on an Influence roll against a target, you can grant all your allies Advantage against the same target on all of their Influence rolls.