Fight
The Fight skill covers all forms of close-quarters combat, both unarmed and using weapons. It represents your ability to attack, parry, and maneuver in melee engagements with precision and skill.
The Fight skill requires a specialization, meaning it must be chosen with a specific focus such as Fight (Brawler/Martial Artist), Fight (Slashing Weapons), Fight (Piercing Weapons), or Fight (Bludgeoning Weapons). This specialization reflects your character’s mastery in that particular combat style.
Important: Your rolls for any skill checks that are outside of your specialization suffer a -2 penalty. For example, if you are specialized in Slashing Weapons, using a Bludgeoning Weapon or fighting unarmed would impose a penalty.
Throwing Weapons: Throwing weapons are not tied to any specialization. All attacks made with throwing weapons have a -2 penalty by default, regardless of your chosen specialization.
Specialization List:
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Brawler/Martial Artist:
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Slashing Weapons:
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Piercing Weapons:
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Bludgeoning Weapons:
Stunts
- Weapon Expert
- You gain +1 to the physical damage you dealt when using a weapon you are specialized in. If you are not specialized in any melee weapon type, reduce the penalty to -1 instead of –2.
- Dual Wielder
- You can add your Might skill bonus damage to your off-hand attack.
- Multi Attack
- You can make two Fight attacks for 1 AP, though you suffer a -1 penalty to both attacks. If you perform multi-attack while wielding two weapons, you can make three attacks, and you still suffer the -1 penalty to all your attacks.
- Counterblow
- Once per turn, when you successfully defend against a melee attack with Fight, you may immediately make a melee attack against your attacker with -2 penalty.
- Disarm
- Once per scene, if you succeed on a melee attack with a margin of 3 or more, you may choose to disarm the opponent instead of dealing damage. The opponent must retrieve the weapon as an action.
- Focused Strike
- When attacking an opponent who is affected by a Condition (such as Prone, Grappled, or Blinded), you gain +1 to your Fight roll.
- Parry and Riposte
- Once per turn, when you succeed with +3 or more on your defend against a melee attack, you can immediately make an attack against your attacker.
- Power Attack
- When you make a Fight attack, you may reduce your Physical and Elemental defense by -1 until the start of your next turn to add a bonus +1 to the attack roll.