Drive
The Drive skill is all about operating vehicles and things that go fast.
The Drive skill requires a specialization, meaning it must be chosen with a specific focus such as Drive (Beast), Drive (Vehicles), or Drive (Ships). This specialization reflects your character’s mastery in that particular field and determines what you can operate effectively. If you are not specialized in a certain area, you are not capable of driving or controlling vehicles or mounts within that category.
This skill is divided into three main specializations:
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Beast: Mastery over riding and controlling animals such as horses, dire wolves, and other mounts.
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Vehicles: Expertise in maneuvering carriages, wagons, and other land-based vehicles.
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Ships: Skill in piloting boats, ships, and other watercraft, navigating through various conditions.
Your proficiency in Drive allows you to perform complex maneuvers, maintain control under pressure, and escape or pursue with efficiency.
Stunts
- Drift Master
- You may ignore up to 2 points of penalty when making a Drive check to maneuver through tight spaces, sharp turns, or unstable ground with land-based vehicles.
- Beast Whisperer
- When riding or commanding a beast (e.g., horse, direwolf), you gain +1 to Drive (Beast) checks and can calm a panicked mount for 1 AP.
- Storm Rider
- You gain +2 to Drive (Ship) checks made during dangerous weather or while navigating through rough seas.
- Combat Driver
- Once per scene, you may perform a special combat maneuver with a vehicle or mount—such as ramming, disarming, or blocking—using your Drive skill instead of Fight or Reflex. The effect must be approved by the GM and fit the situation.
- Engine Intuition
- You can instantly assess the condition of any vehicle, mount, or ship you can observe. Additionally, once per session, you may gain Advantage on a Drive roll after describing how you use that insight to exploit the vehicle’s or creature’s full potential.