Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Crafts

The Crafts skill represents your ability to create, repair, and modify physical objects using a variety of tools, materials, and knowledge. This skill covers everything from traditional blacksmithing and construction to magical item creation, potion brewing, alchemy, medical procedures, and even intricate handcrafts.

The Crafts skill requires a specialization, meaning it must be chosen with a specific focus such as Crafts (Alchemy), Crafts (Blacksmithing), or Crafts (Jewelry). This specialization reflects your character’s mastery in that particular field and determines what you can create or repair effectively. If you are not specialized in a certain area, you are not capable of crafting or repairing items within that category.

Specializations in Crafts:

Stunts

Emergency Tinkering
Once per scene, you may quickly repair or improvise a damaged item, granting it temporary usability for the remainder of the scene. Requires a successful Crafts roll against a difficulty set by the GM.
Custom Fit
Any item you craft for a specific character gains a +1 bonus to rolls made using that item, as long as it remains in that character’s possession.
Trick of the Trade
When crafting something related to your specialization (e.g., Alchemy, Smithing), you may reduce either the material cost or workload by 25% (rounded down). You must choose which benefit you apply before starting the task.
Improvised Solution
You may substitute the Crafts skill for any other non-combat skill once per session when it makes narrative sense (e.g., disabling a trap using alchemical fumes or rigging a distraction device with tools).
One-of-a-Kind
Once per session, you may declare that a crafted item you produce is uniquely enhanced. Work with the GM to add a minor tag, flair, or situational bonus to the item, such as glowing in the dark, bypassing simple locks, or resisting basic environmental damage.