Burglary
The Burglary skill covers your character’s aptitude for stealing things and getting into places that are off-limits.
You can case a location with Burglary, to determine how hard it will be to break into and what kind of security you’re dealing with, as well as discover any vulnerabilities you might exploit. You can also examine the work of other burglars to determine how a particular heist was done, and create or discover aspects related to whatever evidence they may have left behind.
Stunts
- Silent Entry
- You gain +2 to Burglary rolls made to pick locks or open doors without making noise. You may also ignore minor noise-based detection systems unless actively searched for.
- Quick Heist
- Once per scene, you may automatically succeed on a simple lockpicking or trap-disabling task without rolling, provided the difficulty is not higher than your Burglary skill.
- Inside Job
- You may create an Advantage using Burglary by analyzing a security system, layout, or pattern of patrols. Gain an extra free invoke on the aspect if you spend 10 minutes or more observing beforehand.
- Ghost Hands
- You gain Advantage on Burglary rolls to steal or plant small items on others without them noticing. If successful, the target cannot detect the theft unless aided by magic or a witness.
- Trap Whisperer
- You may use Burglary to detect and disarm magical traps if you have previously encountered a similar mechanism. Gain +2 to your roll if you have access to proper tools.