Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Dwarf

Overview

Dwarves are descendants of refugees who remade themselves in the mountain ranges of ELDRA. Their culture is built around clan, craft, memory, debt, and a mountain faith older than the present religious settlement. Dwarves do not define continuity only through a lost homeland. They define it through the ability to make something that endures after the maker is gone.

Historical note: By the reconstruction age, nearly all dwarves are descendants of the first refugee generations rather than original survivors. Their inherited memory is practical: lost techniques, lost materials, and works that have not yet been equaled.

Appearance

Dwarves are short, broad, and powerfully built, with dense muscle and heavy bone. Their bodies often show the marks of craft, training, and labor: scarred hands, thickened skin, stone dust in old cuts, and callouses that function almost like armor. Facial hair is culturally significant in many clans and is often braided with metal rings, ledger beads, or clan marks.

Age and Lifespan

Dwarves reach physical maturity at roughly the same pace as humans, but most clans do not consider a dwarf fully adult until they have completed a first oath of craft, service, or household duty. A healthy dwarf usually lives 220–350 years. The oldest dwarves are not merely respected for surviving; they are respected because they have had time to test promises, refine techniques, and remember which innovations endured.

Culture and Religion

Dwarven culture is built on discipline, labor, and mastery. Dwarves believe that worth is proven through consistent effort rather than sudden brilliance. Skill, once earned, is refined endlessly until it becomes instinct. Shortcuts are distrusted, improvisation is discouraged, and preparation is seen as the highest form of respect.

Tradition plays a central role in dwarven society, but it is not stagnant. Techniques, tools, and philosophies are preserved only if they endure hardship. Knowledge is passed through apprenticeship, repetition, and lived example. A dwarf’s reputation is defined by the quality of their work and the reliability of their word.

Social bonds among dwarves are pragmatic but unbreakable. Loyalty is earned slowly and repaid absolutely. Insults are remembered, favors are recorded, and debts (whether of honor or craftsmanship) are always settled. To a dwarf, abandoning responsibility is a greater failure than defeat.

The Mountain Faith. The religious tradition of the dwarves is the Mountain Faith. It venerates the Mountain itself, not any specific mountain but the Mountain as a category, the geological permanence of the world. The Mountain is divine because it endures. The Mountain remembers. The Mountain does not move when it is pushed against.

The Mountain has three aspects, each emphasised by one of the three dwarven Paths. The Foundation is the aspect of permanence and stable endurance, venerated most heavily by Stonebound Dwarves. The Forge is the aspect of creation and transformation, venerated most heavily by Ironwright Dwarves. The Ledger is the aspect of memory and just accounting, venerated most heavily by Grimward Dwarves. The three aspects are not separate gods but three faces of the same reality. A dwarf who masters all three is called a Three-Faced Master and recognised as one of the highest religious figures of the faith.

The Mountain Faith does not have a centralised authority. Each clan has its own clan priest, called a Stonespeaker, who manages local religious affairs. Regional councils of clans handle matters of broader concern, and the most senior religious figures are dwarves who have mastered all three aspects of the Mountain.

Stonebound Craftsmanship. When you contribute Crafting Points to the creation of weapons, armor, shields, or tools made primarily of metal or stone, you contribute an additional amount of Crafting Points equal to half your Craft skill (rounded down).

Unyielding Construction. Items crafted or significantly modified by you gain increased structural integrity. Such items:

Masterwork Assurance. When you roll to determine whether an item becomes a Masterwork, you may roll twice and take the better result.

Dwarven Reinforcement. During resting, you may reinforce an existing weapon, armor, or shield you crafted. Reinforcing an item requires one day of work and Crafting Points equal to 25% of the item’s original workload. Once reinforced, choose one:

An item may only be reinforced once.

Dwarven Paths

Every Dwarf commits to a single Path early in life. This Path is not a temporary stance or technique, but a lifelong philosophy that shapes how the Dwarf fights, works, worships, and endures hardship. Once chosen, a Dwarven Path cannot be changed.

Stonebound Dwarf

Stonebound Dwarves embody permanence, endurance, and refusal to be moved by panic or force. They are often guards, shield-bearers, builders of defensive works, judges in clan disputes, and the people trusted to stand where everyone else must pass through.

Stonebound Path: Mountain Stance

Stonebound Traits

Ironwright Dwarf

Ironwright Dwarves embody creation, transformation, precision, and the religious seriousness of good work. They are engineers, alchemists, artificers, siege planners, trapwrights, and the craftspeople most likely to turn a battlefield into a workshop with consequences.

Ironwright Path: Prepared Arsenal

Ironwright Traits

Ironwright Trapcraft

An Ironwright may have a number of active deployed traps equal to their Craft skill at any time. Only Ironwright Dwarves may create the traps listed in this section.

Building Traps

Rapid Deployment. Once per scene, you may deploy one Ironwright trap as a 2 AP action instead of requiring a long rest.

Pressure Snare

Shrapnel Mine

Shock Glyph Plate

Smoke Choke Trap

Anchor Spike

Grimward Dwarf

Grimward Dwarves embody memory, debt, restraint, and proper accounting. They do not answer pain immediately. They record it, measure it, and decide when repayment has become necessary.

Grimward Path: Grudge Guard

Grimward Traits