Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Stunts Bestiary

Mana

Mana is the magical pressure a caster can safely gather, hold, and release. You spend it to cast spells and to pay for many spell stunts.

Maximum Mana

Your maximum Mana equals your Magic skill multiplied by itself: Maximum Mana = Magic × Magic

Magic +0 +1 +2 +3 +4 +5 +6 +7
Maximum Mana 0 1 4 9 16 25 36 49

A character whose effective Magic is +0 or lower has no Mana. Some abilities raise this maximum, such as the Mage’s root and its Mana-Potent node.

Spending Mana

A spell costs Mana equal to its level. Some stunts and enhancements cost additional Mana, as their entries state. Spells of your School of Affinity cost 1 less Mana (minimum 1). No reduction can bring a spell’s cost below 1 Mana.

Affinity Mana Pool

A caster with a School of Affinity also has a separate Affinity Mana Pool equal to half their Magic skill (rounded up, minimum 2). It can be spent only on spells of that school. The Spells section describes the School of Affinity in full.

Recovering Mana