Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Stunts Bestiary

Melee Weapons

Weapon Type Damage Req. Might
Dagger Piercing 1d4 —
Staff Bludgeoning 1d4 —
Rod Bludgeoning 1d4 —
Wand Piercing 1d4 —
Whip Slashing 1d4 —
Javelin Piercing 1d4 1
Rapier Piercing 1d6 1
Short Sword Slashing 1d6 1
Battle-Axe Slashing 1d8 2
Long Sword Slashing 2d4 2
Morningstar Bludgeoning 1d8 2
Spear Piercing 1d8 2
Halberd S/P/B 1d10 3
Great-Axe Slashing 1d12 3
Greatsword Slashing 2d6 3
Siegebreaker Bludgeoning 3d4 4
Warhammer Bludgeoning 2d8 4
War Scythe S/P 3d4 4
Colossus Maul Bludgeoning 3d6 5
Void Cleaver Slashing 2d10 5
Soulpiercer Piercing 2d10 5

Melee Weapons. S/P/B = Slashing / Piercing / Bludgeoning.

Required Might All melee weapons require 2 hands to use. If you have at least 1.5 times the Required Might (rounded up) of the melee weapon, you can use it with only 1 hand.