Broken Items
Items have no durability score. An item breaks only when a rule or the GM says so, for example from acid, fire, a long fall, or a trap. A Critical Hit never breaks the target’s gear by itself.
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A broken weapon deals half damage (rounded down) and loses its properties.
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Broken armor or a broken shield gives no Defense and no properties.
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Repair: A crafter with the item’s Crafting Level repairs it with a quarter of its workload (rounded up) and no new materials.