Tyrannosaurus Rex
- Rating
- 5
- Type
- Beast
- Size
- Huge
The Tyrannosaurus Rex is the undisputed apex predator of any region it inhabits. It does not stalk, it does not hide, and it does not wait. It approaches in full view, relying on pure physical superiority. The ground shakes when it walks.
| Fight +6 | Reflex +4 | Perception +4 | Survival +2 | Influence +3 |
| Might +5 | Fortitude +5 | Stride +3 | Resolve +1 | |
| Physical Defense 6 | Elemental Defense 3 | AP 3 | Move 11m | |
| Physical Stress 15 | Mental Stress 6 | Consequences Mild x2, Moderate, Severe x3 |
Attacks
-
Jaw Crush (Fight +6, 1 AP) — 1d12 + 7 piercing damage. On a hit: target is Grappled in the jaws (Might vs Fight +6 to escape, costs 1 AP). While Grappled: automatically deals 1d12 + 7 piercing at the start of each of its turns.
-
Tail Sweep (Fight +6, 2 AP, 3m arc) — All creatures in arc make Reflex defend roll vs Fight +6 or take 1d12 + 7 bludgeoning damage and are knocked Prone.
Special Abilities
-
Savage Assault — May make one Jaw Crush and one Tail Sweep per turn. Both attacks cannot target the same creature.
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Massive — Immune to forced movement from non-magical sources.
-
Ferocious Presence — At start of combat, all creatures within 15m make Resolve vs 5 or gain Frightened for 2 rounds.
-
Bloodlust — Advantage on all attack rolls against targets that have taken any stress (not at full Physical Stress Pool).