Stone Golem
- Rating
- 3
- Type
- Construct
- Size
- Large
Stone Golems are hand-crafted guardians, animated by rune-work and bound to protect a location or serve a master. They do not sleep, do not hunger, and cannot be reasoned with. Their slow, methodical advance and near-impervious bodies make them exceptionally dangerous in enclosed spaces.
| Fight +3 | Perception +2 | |||
| Might +4 | Fortitude +4 | |||
| Physical Defense 5 | Elemental Defense 3 | AP 3 | Move 6m | |
| Physical Stress 10 | Mental Stress none | Consequences Mild, Moderate, Severe |
Attacks
-
Stone Fist (Fight +3, 1 AP) — 2d6 + 6 bludgeoning damage. On a critical hit: target is also Dazed until end of their next turn.
-
Tremor Stomp (Fight +3, 2 AP) — All creatures within 3m make Reflex defend roll vs Fight +3 or are knocked Prone.
Special Abilities
-
Construct — Immune to poison, disease, fear, exhaustion, and all Mental Stress.
-
Magic Resistance — Advantage on all defend rolls against spells.
-
Immovable — Cannot be forcibly repositioned by any non-magical effect.
-
Slow — Cannot Disengage. Cannot use Empowered Attacks.