Chimera
- Rating
- 4
- Type
- Beast
- Size
- Large
A Chimera is a grotesque fusion of lion, goat, and dragon, bound together by ancient magical catastrophe. All three heads operate with a degree of independence, giving the creature an unnerving ability to track multiple targets simultaneously. No head likes the others, but all three agree on the value of violence.
| Fight +4 | Reflex +3 | Perception +3 | ||
| Might +4 | Fortitude +4 | Stride +3 | ||
| Physical Defense 4 | Elemental Defense 2 | AP 3 | Move 10m / Fly 12m | |
| Physical Stress 10 | Mental Stress 3 | Consequences Mild, Moderate, Severe |
Attacks
-
Lion Bite (Fight +4, 1 AP) — 1d10 + 6 piercing damage.
-
Dragon Bite (Fight +4, 1 AP) — 1d10 + 6 piercing + 1d6 fire damage.
-
Ram Horns (Fight +4, 1 AP) — 1d8 + 6 bludgeoning damage. On a hit: target is knocked back 2m.
-
Three-Head Strike (3 AP, once per turn) — Makes one Lion Bite, one Dragon Bite, and one Ram Horns attack, each against the same or different targets.
-
Fire Breath (2 AP, 6m cone, once per round) — Reflex defend roll vs Fight +4. On failure: 2d6 fire damage. On success: half.
Special Abilities
-
Three Heads — Cannot be flanked. Makes no Perception checks at Disadvantage due to facing direction.
-
Aerial Predator — Advantage on attack rolls against targets on the ground while the Chimera is airborne.