Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Chimera

Rating
4
Type
Beast
Size
Large

A Chimera is a grotesque fusion of lion, goat, and dragon, bound together by ancient magical catastrophe. All three heads operate with a degree of independence, giving the creature an unnerving ability to track multiple targets simultaneously. No head likes the others, but all three agree on the value of violence.

Fight +4 Reflex +3 Perception +3
Might +4 Fortitude +4 Stride +3
Physical Defense 4 Elemental Defense 2 AP 3 Move 10m / Fly 12m
Physical Stress 10 Mental Stress 3 Consequences Mild, Moderate, Severe

Attacks

  • Lion Bite (Fight +4, 1 AP) — 1d10 + 6 piercing damage.

  • Dragon Bite (Fight +4, 1 AP) — 1d10 + 6 piercing + 1d6 fire damage.

  • Ram Horns (Fight +4, 1 AP) — 1d8 + 6 bludgeoning damage. On a hit: target is knocked back 2m.

  • Three-Head Strike (3 AP, once per turn) — Makes one Lion Bite, one Dragon Bite, and one Ram Horns attack, each against the same or different targets.

  • Fire Breath (2 AP, 6m cone, once per round) — Reflex defend roll vs Fight +4. On failure: 2d6 fire damage. On success: half.

Special Abilities

  • Three Heads — Cannot be flanked. Makes no Perception checks at Disadvantage due to facing direction.

  • Aerial Predator — Advantage on attack rolls against targets on the ground while the Chimera is airborne.