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Ancient Dragon Remnant

Rating
7
Type
Dragon
Size
Gargantuan

An Ancient Dragon Remnant is not a surviving member of a dragon species. It is a unique mythic event: a coherent mass of dragon memory, banishment residue, relic power, and wounded cosmology taking the shape of a dragon because the world still remembers dragons as the form of impossible force. A Remnant should be unique to a campaign arc and should raise theological consequences by existing at all.

Fight +7 Reflex +5 Perception +7 Magic +6 Resolve +2
Might +7 Fortitude +7 Stride +5
Physical Defense 9 Elemental Defense 6 AP 3 Move 12m / Fly 20m
Physical Stress 45 Mental Stress 10 Consequences Mild x2, Moderate x2, Severe x2

Choose an element. Immune to that element. Spells of level 1–2 have no effect on it.

Legendary Resistance 3x per scene. Legendary Actions 3x per round (choose one per use):

  • Detect — Makes a Perception check.

  • Wing Strike — All creatures within 4m make Reflex defend roll vs Fight +7 or knocked back 6m and Prone.

  • Tail Lash — One creature within 6m takes 1d12 + 10 bludgeoning damage.

Attacks

  • Bite (Fight +7, 1 AP) — 3d10 + 10 piercing damage.

  • Claw (Fight +7, 1 AP) — 2d8 + 10 slashing damage.

  • Legendary Breath (2 AP, 15m cone or 30m line) — Reflex defend roll vs Magic +6. On failure: 5d6 elemental damage. On success: half. Recharges on 5–6 on a d6 at start of turn.

  • Wing Buffet (Reaction) — When a creature enters melee reach, Reflex defend roll vs Fight +7 or knocked back 6m and Prone.

Special Abilities

  • Draconic Terror — All creatures within 30m at scene start make Resolve vs 7 or gain Frightened for 3 rounds.

  • Massive — Immune to all forced movement.

  • Lair Actions (at initiative count 20, choose one): earthquake (Reflex defend roll vs 5 or Prone); elemental surge (20m radius, 2d6 elemental damage, Reflex defend roll vs Magic +6 for half); two Young Dragons summoned acting on initiative 15.