By gathering threads of shadow material from the Shadowfell, you create a Huge shadowy dragon in an unoccupied space that you can see within 40 meters of you.
The illusion lasts for the spell’s duration and occupies its space, as if it were a creature.
When the illusion appears, any of your enemies that can see it must succeed on a Will skill check contested by your Magic skill or become frightened of it for 1 minute.
If a frightened creature ends its turn in a location where it doesn’t have line of sight to the illusion, it can repeat the saving throw, ending the effect on itself on a success.
You can move the illusion up to 6 meters.
At any point during its movement, you can cause it to exhale a blast of energy in a 15-meters cone originating from its space.
Each creature in the cone must make a Notice skill check contested by your Magic skill, taking elemental damage of the chosen type equal to the margin of failure.
The illusion is tangible because of the shadow stuff used to create it, but attacks miss it automatically, it succeeds on all saving throws, and it is immune to all damage and conditions.
A creature that uses an action to examine the dragon can determine that it is an illusion by succeeding on an Investigation skill check against your Magic skill.
If a creature discerns the illusion for what it is, the creature can see through it and has advantage on saving throws against its breath.
- Shadow Breath
- You can spend a Fate point to allow the Illusory Dragon to exhale a blast of shadow energy that deals 1 additional stress damage per shift to each creature in the cone.
- Fearsome Presence
- When the Illusory Dragon first appears, all enemies that can see it must make a Will skill check contested by your Magic skill.
On a failure, they become frightened for 1 minute, and on a tie, they are intimidated and have a temporary Aspect of “Intimidated”.
- Shadow Step
- You can spend a Fate point to teleport the Illusory Dragon up to 12 meters instead of its normal movement.
This teleportation can be used in addition to its regular movement.
- Master of Shadows
- You can spend a Fate point to make the Illusory Dragon more tangible, allowing it to interact with the environment as if it were a physical creature.
This includes opening doors, breaking objects, and even attacking with its claws or tail.
However, doing so reveals the illusion to anyone who witnesses it.
- Illusionary Mirage
- You can spend a Fate point to create an illusory version of yourself riding the Illusory Dragon.
This illusion can act independently, distracting enemies and drawing their attention away from the real you.
The illusion lasts for 1 minute or until dismissed.