You curse a creature with an ill effect, causing persistent trouble or
hardship. The target makes a Will skill check against your Magic skill. On a
failure, the target is cursed. The curse lasts for a specific duration,
typically determined by the caster’s Magic skill. Once you curse a creature,
you cannot curse the creauture again until its curse ends or is removed.
Maximum number of active curses is equal to your Magic skill level.
Slippery Ground : 1 mana
The target feels as though the ground beneath them is slightly slick, making balance tricky.
Target has a penalty to the movement speed equal to -2 meters.
Forgetful Tongue: 1 mana
The target frequently forgets common words or phrases, making social interactions mildly awkward.
The target has -1 penalty to Influence rolls.
Stumbling Steps: 1 mana
Target’s footing is unsteady, causing them to trip over small obstacles they’d normally avoid.
The target has a -1 penalty to Athletics skill rolls when jumping over obstacles.
Echoing Whispers : 2 mana
The target occasionally hears faint whispers, distracting them during important moments.
The target cannot hold spells that require concentration more than 1 round.
Heavy Sleep : 2 mana
The target has difficulty waking up, taking longer to respond when roused or startled.
Your long rest time is 10 hours instead of the usual 8 hours.
Shadow of Misfortune : 2 mana
Small bad luck seems to follow the target—dropped items, minor accidents, or poorly timed interruptions occur often.
You gain a -1d4 to all your Luck rolls.
Clumsy Touch : 3 mana
The target’s grip weakens, making it harder to hold objects.
They suffer a -1 penalty to tasks involving manual dexterity, including swinging weapons.
Moderate Curses (2 Mana)
Jittery Mind: The target finds it hard to focus, making tasks requiring concentration (like casting spells or solving puzzles) more challenging.
Sapped Strength: The target feels unusually fatigued, reducing their physical capabilities. Penalty to Physique rolls.
Strong Curses (3 Mana)
Crippling Fear: The target develops a phobia tied to a common element (e.g., darkness, fire, water), freezing in terror when exposed to it.
Decay Touch: Everything the target touches seems to deteriorate faster—metal rusts, food spoils, and fabrics tear.
Weight of the World: The target feels an invisible weight pressing on them, slowing their movements and reducing their mobility (e.g., -2 to movement-based rolls).
Waning Voice: The target’s voice becomes faint and difficult to hear, severely hampering their ability to command or communicate effectively.
Burning Hunger: The target is constantly ravenous but gains no satisfaction from eating. This gnawing hunger distracts them and weakens their resolve.
Severe Curses (4 Mana)
Nightmare Cycle: The target is plagued by relentless, vivid nightmares whenever they try to rest, preventing meaningful recovery or focus the next day.
Rotting Health: The target’s body begins to slowly wither, causing lingering pain and penalties to endurance or resistance rolls.
Echoing Guilt: The target is haunted by vivid hallucinations of their past misdeeds, impairing their ability to act decisively or remain calm.
Time Slip: The target experiences sporadic lapses in time perception, occasionally losing track of moments, causing them to act out of sync with reality.
Mark of Misfortune: Catastrophic bad luck follows the target. Allies suffer mild penalties when aiding them, and their critical failures are even worse.