Shoot

Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them.

In physical conflicts, Shoot can be used to perform a wide variety of moves, like trick shots, keeping someone under heavy fire, and the like.

Quick on the Draw
You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful.
Rapid Shot
You can make two Shoot attacks in a single turn against different targets, though you suffer a -1 penalty to both attacks.
Sharpshooter
You ignore the penalty for ranged attacks at long distances or against targets that are small, concealed, or behind cover.
Shooting in Melee
You suffer no penalties when using Shoot to attack enemies engaged in close combat with you.
Sniper’s Patience
When you take time to aim (by using an action before attacking), you gain an additional +2 bonus to your Shoot attack.
Deadeye
Each consecutive attack against the same target deals an additional +1 damage (can be stacked).
Thrown Weapon Expert
You gain a bonus +1 to damage when using thrown weapons in combat.