Shoot
Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them.
In physical conflicts, Shoot can be used to perform a wide variety of moves, like trick shots, keeping someone under heavy fire, and the like.
- Quick on the Draw
- You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful.
- Rapid Shot
- You can make two Shoot attacks in a single turn against different targets, though you suffer a -1 penalty to both attacks.
- Sharpshooter
- You ignore the penalty for ranged attacks at long distances or against targets that are small, concealed, or behind cover.
- Shooting in Melee
- You suffer no penalties when using Shoot to attack enemies engaged in close combat with you.
- Sniper’s Patience
- When you take time to aim (by using an action before attacking), you gain an additional +2 bonus to your Shoot attack.
- Deadeye
- Each consecutive attack against the same target deals an additional +1 damage (can be stacked).
- Thrown Weapon Expert
- You gain a bonus +1 to damage when using thrown weapons in combat.