Burglary

The Burglary skill covers your character’s aptitude for stealing things and getting into places that are off-limits.

You can case a location with Burglary, to determine how hard it will be to break into and what kind of security you’re dealing with, as well as discover any vulnerabilities you might exploit. You can also examine the work of other burglars to determine how a particular heist was done, and create or discover aspects related to whatever evidence they may have left behind.

Talk the Talk
You can use Burglary in place of Contacts whenever you’re dealing specifically with other thieves and burglars.
Master of Locks
You gain a bonus +1 to Burglary rolls when picking locks or disabling magical locks, including those that require a physical or arcane key.
Quick Fingers
You gain a bonus +1 to Burglary rolls related to sleight of hand, such as planting or stealing small objects.
Trap Specialist
You gain a bonus +1 to Burglary rolls when detecting, disarming, or bypassing traps, both mechanical and magical in nature.
Silent Infiltration
You gain a bonus +1 to Burglary rolls when infiltrating buildings, castles, or dungeons, as long as you’re trying to avoid detection.
Escape Artist
You can use Burglary instead of Athletics or Physique to escape from grapples, bindings, or locked cells.