Crafting
- Workload
- Each crafter can contribute to the total workload a number of Crafting Points equal to their Craft skill level per day. At least one crafter must have their Craft skill equal to or higher than the required Crafting level. Crafters that doesn’t meet the required Crafting level can still contribute, but with a 50% penalty (rounded down).
- Masterwork
- When an item is finished, the main crafter rolls a d100. If the die is high enough according to the table below, the item can be a masterwork and gain bonus accordingly.
- If a melee or ranged weapon is a masterwork item, it gives a bonus to the Fight or Shoot skills of the wielder, respectively. If an armor is a masterwork item, it gives additional physical and elemental defenses.
Craft Level +1 +2 +3 1 1% - - 2 3% - - 3 7% 3% - 4 15% 10% - 5 40% 20% 5% - Magic Item Crafting
- Each magic item has unique material requirements and workloads. Consult the Game Master.
Weapons
Melee Weapons
Item | Crafting Level | Materials | Workload |
---|---|---|---|
Dagger | 2 | 1 Gold | 3 C.P. |
Staff | 2 | 3 Gold | 5 C.P. |
Whip | 2 | 5 Gold | 5 C.P. |
Short Sword | 3 | 5 Gold | 20 C.P. |
Rapier | 3 | 5 Gold | 20 C.P. |
Javelin | 3 | 0.1 Gold | 2 C.P. |
Battle-Axe | 3 | 5 Gold | 10 C.P. |
Long Sword | 3 | 7 Gold | 25 C.P. |
Spear | 3 | 0.5 Gold | 4 C.P. |
Morningstar | 4 | 7 Gold | 30 C.P. |
Great-Axe | 4 | 15 Gold | 35 C.P. |
Greatsword | 4 | 25 Gold | 40 C.P. |
Halberd | 4 | 10 Gold | 20 C.P. |
Warhammer | 4 | 10 Gold | 50 C.P. |
Ranged Weapons
Item | Crafting Level | Materials | Workload |
---|---|---|---|
Hunting Bow | 2 | 10 Gold | 10 C.P. |
Short Bow | 3 | 15 Gold | 10 C.P. |
Bow | 3 | 20 Gold | 10 C.P. |
Long Bow | 3 | 25 Gold | 15 C.P. |
Great Bow | 3 | 40 Gold | 20 C.P. |
Hand Crossbow | 4 | 50 Gold | 25 C.P. |
Hunting Crossbow | 4 | 30 Gold | 25 C.P. |
Light Crossbow | 4 | 20 Gold | 30 C.P. |
Heavy Crossbow | 4 | 50 Gold | 50 C.P. |
Pistol | 5 | 500 Gold | 200 C.P. |
Musket | 5 | 1000 Gold | 400 C.P. |
Armors
Item | Crafting Level | Materials | Workload |
---|---|---|---|
Robe | 2 | 2 Gold | 5 C.P. |
Leather | 3 | 5 Gold | 15 C.P. |
Reinforced Leather | 3 | 20 Gold | 35 C.P. |
Brigandine | 3 | 20 Gold | 40 C.P. |
Chain Shirt | 4 | 25 Gold | 100 C.P. |
Scale Mail | 4 | 25 Gold | 60 C.P. |
Chain Mail | 4 | 30 Gold | 120 C.P. |
Half-Plate | 5 | 400 Gold | 150 C.P. |
Full Plate | 5 | 750 Gold | 200 C.P. |
Shields
Item | Crafting Level | Materials | Workload |
---|---|---|---|
Buckler Shield | 2 | 2 Gold | 5 C.P. |
Heater Shield | 3 | 5 Gold | 15 C.P. |
Kite Shield | 3 | 20 Gold | 35 C.P. |
Pavise Shield | 3 | 20 Gold | 40 C.P. |
Tower Shield | 4 | 25 Gold | 100 C.P. |
Alchemy
While some of the potions require only Herb Pouch (HP), the ones with the magical effects also require Magical Powder (MP).
Potions can be categorized into three classes; the ones below belong to the basic potions, and their amplitude can be scaled depending on the alchemist’s ability.
If the alchemist has one or more higher crafting level than the required for a potion, the alchemist can choose to craft a greater potion, paying 2 times more material costs and workload.
If the alchemist has two or more higher crafting level than the required for a potion, the alchemist can choose to craft a supreme potion, paying 4 times more material costs and workload.
Potion Table
Item | Crafting Level | Duration | Materials | Workload |
---|---|---|---|---|
Antidote | 1 | - | HP 1 | 8 |
Potion of Healing | 1 | - | HP 1 | 1 |
Potion of Protection | 1 | 10 m | HP 1 | 1 |
Potion of Vitality | 1 | 10 m | HP 1 | 2 |
Potion of Animal Friendship | 2 | 1 h | HP 3, MP 1 | 4 |
Potion of Mana | 2 | - | HP 4 | 2 |
Potion of Water Breathing | 2 | 1 h | MP 2, MP 2 | 4 |
Potion of Courage | 3 | 10 m | HP 5, MP 4 | 10 |
Potion of Eagle Eye | 3 | 10 m | HP 4, MP 5 | 10 |
Potion of Speed | 3 | 10 m | HP 9 | 4 |
Potion of Concentration | 4 | 10 m | HP 1, MP 15 | 64 |
Potion of Invisibility | 4 | 10 m | HP 9, MP 7 | 64 |
Potion of Restoration | 4 | - | HP 15, MP 1 | 64 |
Antidote
Basic: Gain advantage against poison effects. Greater: Gain double advantage against poison effects. Supreme: Gain quadruple advantage against poison effects.
If you are already poisoned, make a save when you drink the potion.
Potion of Healing
Basic: Regain 1d4 stress boxes. Greater: Regain 2d4 stress boxes. Supreme: Regain 4d4 stress boxes.
Potion of Protection
Basic: Gain +1 physical or elemental defense. Greater: Gain +1 physical and elemental defense. Duration is increased to 1 hour. Supreme: Gain +2 physical and elemental defense. Duration is increased to 24 hour.
Potion of Vitality
Basic: Gain temporary 1 stress box. Greater: Gain temporary 1 and 2 stress boxes. Duration is increased to 1 hour. Supreme: Gain temporary 1, 2, 3, and 4 stress boxes. Duration is increased to 24 hour.
Potion of Animal Friendship
Basic: You can speak with animals. Greater: You can speak with animals and you can command them without question. Duration is increased to 4 hours. Supreme: You can make an animal your companion without actually going through the hassle.
Potion of Mana
Basic: Regain 1d4 mana. Greater: Regain 2d4 mana. Supreme: Regain 4d4 mana.
Potion of Water Breathing
Basic: You can breath under water. Greater: You can breath under water. The duration is increased to 6 hours. Supreme: You can breath under water. The duration is increased to 24 hours. You can also speak with underwater animals.
Potion of Courage
Basic: You gain advantage against fear effects. Greater: You gain advantage and a +1 bonus against fear effects. Duration is increased to Supreme: You gain double advantage and a +2 bonus against fear effects.
Potion of Eagle Eye
Basic: You gain +1 to your Perception skill for 10 minutes for checks related to vision. Greater: You gain +1 to your Perception skill for 10 minutes for checks related to vision. Additionally you gain dark-vision with range of 40 meters for the duration. Supreme: You gain +2 to your Perception skill for 10 minutes for checks related to vision. Additionally, you gain true-vision with range of 40 meters for the duration.
Potion of Speed
Basic: You gain +4 meter bonus to your movement speed. Greater: You gain +8 meter bonus to your movement speed. The duration is increased to 1 hour. Supreme: You gain +10 meter bonus to your movement speed. You can use the Dash action as minor action. The duration is increased to 4 hour.
Potion of Concentration
Basic: You gain +1 bonus to check made for keeping concentration. Greater: You gain +2 bonus to check made for keeping concentration. Supreme: You gain +4 bonus to check made for keeping concentration. Additionally, you can concentrate on one more spell.
Potion of Invisibility
Basic: You become invisible for 10 minutes. Greater: You become invisible for 1 hour. Supreme: You become invisible for 8 hours.
Potion of Regeneration
Basic: You recover 2 physical consequences. Greater: You recover 4 physical consequences. Supreme: You recover 8 physical consequences.