Armors
Armor | Physical Defense | Elemental Defense | Required Physique | Stealth Penalty |
---|---|---|---|---|
Robe | 0 | 4 | 0 | 0 |
Leather | 1 | 3 | 0 | 0 |
Reinforced Leather | 2 | 3 | 1 | 0 |
Brigandine | 3 | 2 | 1 | 0 |
Chain Shirt | 4 | 2 | 2 | -1 |
Scale Mail | 5 | 1 | 2 | -1 |
Chain Mail | 6 | 1 | 3 | -1 |
Half-Plate | 7 | 0 | 3 | -2 |
Full Plate | 8 | 0 | 4 | -3 |
Shields
Shields | Physical Defense | Elemental Defense | Required Physique |
---|---|---|---|
Buckler Shield | 1 | 1 | 0 |
Heater Shield | 2 | 2 | 2 |
Kite Shield | 2 | 2 | 3 |
Pavise Shield | 4 | 2 | 4 |
Tower Shield | 6 | 0 | 5 |
Melee Weapons
Weapon | Type | Damage | Required Physique | Special |
---|---|---|---|---|
Dagger | Piercing | 1 | - | Throwing (10/20), Armor Pierce: 1 |
Staff | Bludgeoning | 1 | - | Enchantable |
Whip | Slashing | 1 | - | Reach |
Short Sword | Slashing | 1d4 | 1 | |
Rapier | Piercing | 1d4 | 1 | |
Javelin | Piercing | 1d4 | 1 | Throwing (10/30) |
Battle-Axe | Slashing | 1d8 | 2 | |
Long Sword | Slashing | 2d4 | 2 | |
Spear | Piercing | 1d8 | 2 | |
Morningstar | Bludgeoning | 1d8 | 2 | |
Great-Axe | Slashing | 1d12 | 3 | |
Greatsword | Slashing | 2d6 | 3 | |
Halberd | Slashing, Piercing, Bludgeoning | 1d10 | 3 | |
Warhammer | Bludgeoning | 1d12 | 3 |
- Required Physique
- All weapons require 2 hands to use. If you have at least 1.5 times of the required physique (rounded up) of the weapon, you can use it with only 1 hand.
Ranged Weapons
Bow/Crossbow/Firearms | Damage | Required Physique | Range | Reload | Special |
---|---|---|---|---|---|
Hunting Bow | 1d4 | - | 60/180 | - | |
Short Bow | 1d6 | 1 | 60/180 | - | |
Düz Bow | 1d8 | 2 | 80/200 | - | |
Long Bow | 1d10 | 3 | 80/200 | - | |
Great Bow | 2d8 | 4 | 120/240 | - | |
Hand Crossbow | 1d6 | - | 30 | 0 | |
Hunting Crossbow | 1d8 | 1 | 40 | 1 | |
Light Crossbow | 1d10 | 1 | 60 | 1 | |
Heavy Crossbow | 2d8 | 2 | 120 | 1 | |
Pistol | 1d12 | - | 30/60 | 1 | Armor Pierce: 1 |
Musket | 2d8 | 1 | 60/150 | 2 | Armor Pierce: 2 |
Improvised Weapons
- Shields deal physical damage equal to half their defense.