Academician
Subclass of Savant
Academicians are the keepers of knowledge and masters of learning. In ELDRA, they reshape the odds before the first die is rolled — the right fact at the right moment changes everything.
Root Node · 1 CLA
Academician
Have Advantage on all Lore checks. Once per scene, ask the GM one factual question about an enemy or location; the answer is truthful.
Path of the Scholar
T1 · 1 CLA
Scholar
You count as specialized in every Lore topic when a rule asks for one. Outside combat, you can answer any Lore question with a Difficulty up to your Lore rating without rolling.
T2 · 1 CLA
Apprentice Companion
Gain an apprentice one skill level below yours. The apprentice accompanies you or works remotely, researching and gathering information.
T3 · 1 CLA
Grand Theorist
Outside combat, when an ally within sight makes any skill roll, analyze the situation as a free action to grant them Advantage on that roll.
Path of the Mentor
T1 · 1 CLA
Field Instruction
Once per scene, spend 1 AP to instruct one ally within 20m. Until the start of your next turn, that ally may use your Lore skill in place of one of their own skills for one roll involving planning, tactics, recall, or analysis.
T2 · 1 CLA
Battle Tutor
Once per scene, at the start of your turn, choose one ally within 20m. Until the start of your next turn, the first time they attack, defend, or make a skill roll, they gain Advantage if they follow a brief tactic you state aloud.
T3 · 1 CLA
Master Instructor
Once per scene, spend 2 AP to direct up to two allies within 20m. Each may immediately move up to half speed or make one Quick Utility action as a free action. In addition, until the end of your next turn, both allies gain +1 to attack and defend rolls.
Every node costs 1 CLA; your first root is free · Solid required progression · Dashed optional node requires the one above it