Ranged Weapons
Ranged weapons are designed for distance and precision. The table lists each weapon's type, damage, Required Might, and range; firearms also use the reloading rule below.
Ranged weapons are designed for distance and precision. The table lists each weapon’s type, damage, Required Might, and range; firearms also use the reloading rule below.
| Weapon | Type | Damage | Req. Might | Range |
|---|---|---|---|---|
| Hunting Bow | Piercing | 1d4 | — | 60/180 |
| Short Bow | Piercing | 1d6 | 1 | 60/180 |
| Bow | Piercing | 1d8 | 2 | 80/200 |
| Long Bow | Piercing | 1d10 | 3 | 80/200 |
| Composite Bow | Piercing | 2d8 | 4 | 120/240 |
| Great Bow | Piercing | 2d10 | 5 | 150/300 |
| Hand Crossbow | Piercing | 1d6 | — | 30 |
| Hunting Crossbow | Piercing | 1d8 | 1 | 40 |
| Light Crossbow | Piercing | 1d10 | 1 | 60 |
| Heavy Crossbow | Piercing | 2d8 | 2 | 120 |
| Siege Arbalest | Piercing | 3d4 | 4 | 120 |
| Titan Arbalest | Piercing | 3d6 | 5 | 150 |
| Pistol | Piercing | 1d12 | — | 30/60 |
| Musket | Piercing | 3d6 | 1 | 60/150 |
| Arquebus | Piercing | 3d8 | 4 | 80/160 |
| War Cannon | Piercing | 4d8 | 5 | 60/120 |
Firearms: Reloading
Pistols, Muskets, Arquebuses, and War Cannons require reloading after each shot. After firing a firearm, you must spend 1 AP to reload before the weapon can be fired again. A loaded firearm may be carried indefinitely; the AP cost is for the act of reloading itself.