Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Stunts Bestiary

Melee Weapons

Weapon Type Damage Req. Might
Dagger Piercing 1d4
Staff Bludgeoning 1d4
Rod Bludgeoning 1d4
Wand Piercing 1d4
Whip Slashing 1d4
Javelin Piercing 1d4 1
Rapier Piercing 1d6 1
Short Sword Slashing 1d6 1
Battle-Axe Slashing 1d8 2
Long Sword Slashing 2d4 2
Morningstar Bludgeoning 1d8 2
Spear Piercing 1d8 2
Halberd S/P/B 1d10 3
Great-Axe Slashing 1d12 3
Greatsword Slashing 2d6 3
Siegebreaker Bludgeoning 3d4 4
Warhammer Bludgeoning 2d8 4
War Scythe S/P 3d4 4
Colossus Maul Bludgeoning 3d6 5
Void Cleaver Slashing 2d10 5
Soulpiercer Piercing 2d10 5

Melee Weapons. S/P/B = Slashing / Piercing / Bludgeoning.

Required Might All melee weapons require 2 hands to use. If you have at least 1.5 times the Required Might (rounded up) of the melee weapon, you can use it with only 1 hand.