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# False Life

Level
  1
School
  Necromancy
Keywords
  None
Range
  Self
Duration
  1 hour
Mana Cost
  1

Bolstering yourself with necromantic energy, you gain temporary stress points equal to twice your Magic skill that last for up to 1 hour. Damage is subtracted from these temporary stress points first. Once depleted, they vanish and cannot be restored. You may not benefit from more than one False Life effect at a time.

## Stunts

### Fortified Flesh

When you cast False Life, you also gain +1 to Physical Defense for the duration.

### Last Shell

Once per scene, if you would be Taken Out, you may immediately reduce the damage by 6 as your necrotic shell shatters instead. This ends the False Life effect.

### Recastable Shell

You may cast False Life again while the previous one is still active, replacing the old effect and resetting the temporary stress points.

### Shared Vitality

You may cast False Life on a willing ally within touch range instead of yourself.

### Fleshbound Ward

While your False Life stress point is active, you gain +1 to resist mental attacks, representing your unnatural endurance.