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# Goblin

Rating
  1
Type
  Humanoid
Size
  Small

Goblins are wiry, cunning scavengers who compensate for their physical weakness with numbers and dirty tricks. They are rarely dangerous alone but become a genuine threat in packs, exploiting every opening and fleeing the moment the odds turn against them.

Fight +1 | Shoot +1 | Reflex +2 | Stealth +2 | Perception +1
Fortitude +1 | Stride +1 |  |  |
Physical Defense 1 | Elemental Defense 0 | AP 3 | Move 9m |
Physical Stress 6 | Mental Stress 3 | Consequences Mild, Moderate |  |

## Attacks

- Rusty Blade (Fight +1, 1 AP) — 1d4 slashing damage.

- Thrown Rock (Shoot +1, 1 AP, range 10m) — 1d4 bludgeoning damage.

## Special Abilities

- Pack Tactics — Advantage on attack rolls when at least one ally is adjacent to the target.

- Cowardly — When reduced below half its Physical Stress Pool, must succeed on Resolve vs 2 or use its next action to move away from the nearest threat by the safest available route.

- Nimble Escape — Once per turn, after making an attack, may move up to half speed as a free action.