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# Blight

Level
  3
School
  Necromancy
Keywords
  None
Range
  30 meters
Duration
  Instantaneous
Mana Cost
  3

Necromantic energy washes over a creature of your choice that you can see within 30 meters of you, draining moisture and vitality from it. The target must make a Fortitude defend roll contested by your Magic skill. On a failure, the creature takes necrotic damage equal to the margin of failure. You also heal for an amount equal to the post-mitigation damage you dealt. This spell has no effect on undead or constructs.

Special:

- If the target is a plant creature or a magical plant, it makes the Fortitude skill check with disadvantage, and the spell deals double damage.

- If the target is a nonmagical plant that isn’t a creature, such as a tree or shrub, it withers and dies instantly without a check.

## Stunts

### Withering Aura

If you cast Blight on a plant creature or magical plant, you may spend 1 additional mana to cause all nonmagical plants within a 5-meter radius to instantly wither as well, creating difficult terrain.

### Necrotic Bloom

When you reduce a living target’s Physical Stress Pool to 0 with Blight, the target explodes in a burst of dark energy. All enemies, including the target, within 2 meters take 1d6 necrotic damage.

### Tainted Siphon

When healing from damage dealt by Blight, you may transfer that healing to an ally within 10 meters instead of applying it to yourself.

### Crippling Drain

If your target fails its defend roll by 3 or more, they also receive a -1 penalty to Might and Reflex for 1 minute.

### Soil to Dust

You may cast this spell as a Ritual over 8 hour to permanently blight a natural area up to a 10-meter radius. Plants cannot grow there for 1 year, and the area becomes visibly tainted.