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# Harm

Level
  1
School
  Necromancy
Keywords
  Flexible
Range
  40 meters
Duration
  Instant
Mana Cost
  1+

You sacrifice a portion of your vitality to deliver necrotic pain to another. You take necrotic damage equal to the total mana spent when you cast the spell, which cannot be reduced or resisted in any way. One creature of your choice that you can see within range takes necrotic damage equal to the damage you took.

The target must make a Resolve defend roll contested by your Magic skill. On a success, it only takes half damage.

## Stunts

### Pain Link

If the target fails their Resolve defend by 3 or more, they also gain a Mild Consequence related to necrotic energy.

### Expendable Vitality

When casting this spell, you may instead apply the damage you take to one of your summoned undead minions within 10 meters, destroying them instantly.

### Echo of Agony

When the target takes damage from this spell, they suffer a –1 penalty to all actions until the end of their next turn.

### Grave Erosion

This spell ignores temporary Physical Stress points or magical barriers granted by effects like False Life or Witch Ward.

### Blood for Power

If you take 3 or more damage from casting this spell, you may immediately recover 1 Mana.