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# Dire Wolf

Rating
  2
Type
  Beast
Size
  Large

Dire Wolves are ancient, massive predators that haunt the deep wilderness. They are twice the size of a common wolf, with jaws strong enough to crush bone and the cunning to drive prey into ambushes.

Fight +2 | Reflex +2 | Perception +2 | Survival +2 |
Might +2 | Fortitude +2 | Stride +2 |  |
Physical Defense 2 | Elemental Defense 0 | AP 3 | Move 10m |
Physical Stress 6 | Mental Stress 3 | Consequences Mild, Moderate |  |

## Attacks

- Savage Bite (Fight +2, 1 AP) — 1d8 + 2 piercing damage. On a hit with a margin of 2 or more: target must succeed on Reflex vs Fight +2 or be knocked Prone and Grappled (Might vs Fight +2 to escape, costs 1 AP).

## Special Abilities

- Pack Tactics — Advantage on attack rolls when an ally is adjacent to the target.

- Terrifying Howl (1 AP, once per scene) — All enemies within 15m make Resolve vs 2. On failure, Frightened until end of their next turn.

- Relentless Pursuit — Ignores difficult terrain when chasing a target it has already attacked this scene.