Skip to content

# Corpse Explosion

Level
  4
School
  Necromancy
Keywords
  None
Range
  20 meters
Duration
  Instantaneous
Mana Cost
  4

You cause all corpses within 20 meters of you to violently explode. Each explosion affects a 3-meter radius surrounding the corpse.

Each creature (excluding yourself) caught in the blast of an exploding corpse must make an Reflex skill check contested by your Magic skill. On a failure, the creature takes necrotic damage equal to the margin of failure.

## Stunts

### Chain Detonation

If a creature is affected by more than one exploding corpse, it must make a separate Reflex roll for each. Damage from each explosion stacks.

### Putrid Blast

A creature that fails its Reflex check also becomes Poisoned until the end of its next turn due to toxic decay vapors.

### Unholy Echoes

For each creature whose Physical Stress Pool is reduced to 0 by this spell, you regain stress points equal to your Magic skill or may apply Grave Touch if you have it.

### Blood Sigil Detonation

You may choose to mark one corpse ahead of time with a blood sigil. When that corpse explodes, affected creatures take an additional 1d6 necrotic damage.

### Corpsefire Conflagration

You may spend 1 additional mana when casting this spell. All corpses explode with fiery force instead of necrotic energy, dealing fire damage and igniting flammable materials in the area.