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# Revenant

Rating
  5
Type
  Undead
Size
  Medium

A Revenant is a mortal returned from death by a singular, overwhelming purpose: vengeance. It remembers who killed it. It remembers why. It will not stop until that person is dead, and it cannot be permanently destroyed while they live.

Fight +5 | Reflex +3 | Perception +4 | Magic +3 |
Might +4 | Fortitude +4 | Stride +3 |  |
Physical Defense 5 | Elemental Defense 3 | AP 3 | Move 9m |
Physical Stress 15 | Mental Stress 6 | Consequences Mild x2, Moderate, Severe |  |

## Attacks

- Vengeful Strike (Fight +5, 1 AP) — 2d8 + 6 slashing damage. Against the Revenant’s sworn target: add +1d6 Radiant damage and ignore all Physical Defense.

- Ghostly Grasp (Fight +5, 1 AP) — 2d6 + 4 necrotic damage (bypasses Physical Defense). On a hit with a margin of 3 or more: target makes Resolve defend roll vs Magic +3 or is Stunned until end of their next turn.

## Special Abilities

- Sworn Target — The Revenant designates one creature as its sworn target. Advantage on all rolls against that target.

- Undying Vengeance — If destroyed while its sworn target lives, reforms within 1d4 days at full strength.

- Undead — Immune to poison, disease, fear, and exhaustion.

- Aura of Despair (passive, 6m) — Enemies within range suffer -1 to all rolls.