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# Vampire Spawn

Rating
  4
Type
  Undead
Size
  Medium

Vampire Spawn are a legacy of the old vampire order: bound, partially transformed servants created by older turned vampires through domination rites. They are not the same thing as born-vampires, and in present surface vampire society their creation is illegal. Spawn still appear in old estates, hidden extremist cells, forgotten facilities, and the private arsenals of vampires who never accepted the new order.

Fight +4 | Reflex +4 | Stealth +3 | Perception +3 | Magic +2
Might +3 | Fortitude +3 | Stride +3 |  |
Physical Defense 4 | Elemental Defense 2 | AP 3 | Move 10m / Climb 10m |
Physical Stress 10 | Mental Stress 6 | Consequences Mild, Moderate, Severe |  |

## Attacks

- Claw (Fight +4, 1 AP) — 1d8 + 4 slashing damage.

- Vampiric Bite (Fight +4, 2 AP) — 1d6 + 3 necrotic damage (bypasses Physical Defense). The Spawn recovers Physical Stress points equal to the damage dealt. After using Bite, cannot take another action or reaction this round.

## Special Abilities

- Undead — Immune to poison, disease, fear, and exhaustion.

- Spider Climb — Moves freely along walls and ceilings.

- Blood Frenzy — Advantage on all attack rolls against targets that have taken any stress (not at full Physical Stress Pool).

- Sunlight Weakness — In direct sunlight, all rolls at Disadvantage and takes Physical Stress points equal to Fortitude at end of each turn.