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# Chimera

Rating
  4
Type
  Beast
Size
  Large

A Chimera is a grotesque fusion of lion, goat, and dragon, bound together by ancient magical catastrophe. All three heads operate with a degree of independence, giving the creature an unnerving ability to track multiple targets simultaneously. No head likes the others, but all three agree on the value of violence.

Fight +4 | Reflex +3 | Perception +3 |  |
Might +4 | Fortitude +4 | Stride +3 |  |
Physical Defense 4 | Elemental Defense 2 | AP 3 | Move 10m / Fly 12m |
Physical Stress 10 | Mental Stress 3 | Consequences Mild, Moderate, Severe |  |

## Attacks

- Lion Bite (Fight +4, 1 AP) — 1d10 + 6 piercing damage.

- Dragon Bite (Fight +4, 1 AP) — 1d10 + 6 piercing + 1d6 fire damage.

- Ram Horns (Fight +4, 1 AP) — 1d8 + 6 bludgeoning damage. On a hit: target is knocked back 2m.

- Three-Head Strike (3 AP, once per turn) — Makes one Lion Bite, one Dragon Bite, and one Ram Horns attack, each against the same or different targets.

- Fire Breath (2 AP, 6m cone, once per round) — Reflex defend roll vs Fight +4. On failure: 2d6 fire damage. On success: half.

## Special Abilities

- Three Heads — Cannot be flanked. Makes no Perception checks at Disadvantage due to facing direction.

- Aerial Predator — Advantage on attack rolls against targets on the ground while the Chimera is airborne.