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# Flesh Golem

Rating
  5
Type
  Construct
Size
  Large

A Flesh Golem is a horror assembled from the corpses of many different individuals and animated by a bolt of controlled lightning. Unlike Stone Golems, Flesh Golems retain a fragment of the fractured souls stitched into them — enough to suffer, not enough to think. When badly damaged, this suffering fragments into uncontrollable berserk fury.

Fight +5 | Reflex +2 | Perception +2 |  |
Might +5 | Fortitude +5 | Stride +2 |  |
Physical Defense 5 | Elemental Defense 2 | AP 3 | Move 8m |
Physical Stress 15 | Mental Stress none | Consequences Mild x2, Moderate, Severe |  |

## Attacks

- Slam (Fight +5, 1 AP) — 2d10 + 7 bludgeoning damage.

- Double Slam (3 AP) — Makes two Slam attacks against the same target.

- Berserk Charge (2 AP) — Rush up to 8m and Slam with +3 additional damage.

## Special Abilities

- Construct — Immune to poison, disease, fear, exhaustion, and Mental Stress.

- Lightning Absorption — Takes no damage from lightning; instead recovers 1d8 Physical Stress points.

- Fire Vulnerability — Takes double damage from fire.

- Berserk — When reduced to 2 or fewer stress points in its Physical Stress Pool, attacks the nearest creature including allies. The creator may attempt Resolve vs 3 (1 AP) to direct it.

- Final Surge — When its Physical Stress Pool reaches 0 with consequences remaining, may make one free Slam as a Reaction before collapsing.