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# Sealbind

Level
  2
School
  Abjuration
Keywords
  None
Range
  Touch
Duration
  Until dispelled
Mana Cost
  2

You magically seal a door, gate, chest, or other entryway. The sealed object is locked against all non-magical attempts to open it. Picking the lock requires a Burglary skill check contested by your Magic skill. The difficulty to force the object open through brute strength is increased by +5.

You may designate up to three creatures who can open the sealed object without a check. The seal remains until dispelled or you willingly end the effect.

## Stunts

### Glyph Trigger

You may inscribe a magical rune that detonates for 2d6 elemental damage when the seal is broken. You choose the damage type.

### Silent Ward

The seal becomes completely invisible and undetectable unless the observer succeeds a Lore (Occult) or Perception against your Magic skill level.

### Mental Warning

You are mentally alerted if anyone tampers with or opens the sealed object.

### Unyielding Frame

The object cannot be destroyed unless the spell is dispelled first.

### Blessed Pass

You may allow a creature to bypass the seal once per day by speaking a specific word or touching the object in a unique way.