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# Bestow Curse

Level
  1
School
  Necromancy
Keywords
  None
Range
  Touch
Duration
  Varies (based on Magic skill)
Mana Cost
  1+

You curse a creature with an ill effect, causing persistent trouble or hardship. The target makes a Resolve skill check against your Magic skill. On a failure, the target is cursed. The curse lasts for a duration equal to the number of turns the caster’s Magic skill.

Once you curse a creature, you cannot curse the same creature again until its curse ends or is removed. You may have a maximum number of active curses equal to your Magic skill level.

Choose one of the following curse effects:

- Curse of Misfortune: The target suffers Disadvantage on their next roll each turn (attack, defend, or skill check).

- Curse of Frailty: The target reduces all Physical and Elemental Defenses by 1.

- Curse of Rot: At the start of each of the target’s turns, they take 1 necrotic damage.

- Curse of Silence: The target cannot speak or communicate verbally. This may interfere with casting or commanding.

- Curse of Clumsiness: The target’s movement is halved.

## Stunts

### Lingering Malice

The curse lingers beyond its usual limit. When your curse ends, its effects persist for 1 additional hour or until the target completes a long rest.

### Twist of Fate

Spend 3 additional mana to impose Disadvantage on all of the target’s rolls involving a single skill of your choice (e.g., Fight, Resolve) for the duration of the curse.

### Hexbound Mark

Whenever the cursed target is affected by another spell of yours, they suffer 1d4 additional necrotic damage. This effect can occur once per turn.

### Shared Suffering

As long as the curse is active, whenever the target deals damage, you take half of that damage.

### Witchbrand

The cursed creature glows faintly in your vision and cannot become invisible or hidden from you. This effect lasts as long as the curse is active.