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# Water Breathing

Level
  2
School
  Transmutation
Keywords
  None
Range
  Self or Touch
Duration
  2 hours
Mana Cost
  2

For up to 2 hours, you or a willing creature you touch gains the ability to breathe underwater. The target retains its normal ability to breathe air as well, allowing for seamless movement between aquatic and terrestrial environments.

## Stunts

### Amphibian Agility

While under the effect of Water Breathing, you gain +2 to Reflex rolls involving swimming or underwater movement.

### Aquatic Attunement

You can communicate basic ideas with aquatic animals and creatures using gestures and resonance while the spell is active. This does not enable speech or mind-reading, but allows mutual understanding of intent.

### Bubble Shield

As a reaction once while the spell is active, you may create a temporary air bubble that grants +2 Elemental Defense against one attack or spell involving water, steam, or pressure.

### Silent Diver

You gain Advantage on Stealth rolls made underwater while this spell is active, as your movement becomes magically muffled and turbulence-free.

### Group Respiration

By spending 1 additional mana when you cast this spell, you may affect up to three additional willing creatures within 5 meters.