Skip to content

# Chain Lightning

Level
  5
School
  Elemental
Keywords
  Elemental
Range
  40 meters
Duration
  Instantaneous
Mana Cost
  5

Choose a creature that you can see within 40 meters of you. The target must make a Reflex defend roll contested by your Magic skill.

- On a failure, the target takes Lightning damage equal to the margin of failure + 2d4.

- Three additional bolts then leap from the initial target to as many as three other targets, each of which must be within 10 meters of the first target.

- Each secondary target must also make a Reflex defend roll contested by your Magic skill.

- A creature or object may only be hit by one bolt.

## Stunts

### Conductive Storm

When you cast Chain Lightning, you may target up to five secondary targets instead of three, provided each is within 10 meters of the initial target.

### Overload

If a creature fails its defend check by 3 or more, you may cause it to become Stunned until the end of its next turn in addition to taking damage. This is a physical effect of the electrical shock and does not require a Mental Consequence.

### Forking Current

You may choose to have the lightning bolts bounce off metal surfaces or water, allowing you to bend the arcs around corners or cover. You must still have a line of sight to the initial target.

### Arc Surge

You may reroll the 1d12 damage of the primary bolt and take the better result. This stunt may only be used once per casting.

### Grounding Field

When casting Chain Lightning, all creatures within 4 meters of any affected target (primary or secondary) must make an Reflex vs Magic check or take 1d12 Lightning damage from static discharge.