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# Fight

The Fight skill covers all forms of close-quarters combat, both unarmed and using weapons. It represents your ability to attack, parry, and maneuver in melee engagements with precision and skill.

The Fight skill requires a specialization, meaning it must be chosen with a specific focus such as Fight (Brawler/Martial Artist), Fight (Slashing Weapons), Fight (Piercing Weapons), or Fight (Bludgeoning Weapons). This specialization reflects your character’s mastery in that particular combat style.

Important: Your rolls for any skill checks that are outside of your specialization suffer a -2 penalty. For example, if you are specialized in Slashing Weapons, using a Bludgeoning Weapon or fighting unarmed would impose a penalty.

Throwing Weapons: Throwing weapons are not tied to any specialization. All attacks made with throwing weapons have a -2 penalty by default, regardless of your chosen specialization.

Specialization List:

- Brawler/Martial Artist:

- Slashing Weapons:

- Piercing Weapons:

- Bludgeoning Weapons:

## Stunts

Weapon Expert
  You gain +1 to the physical damage you dealt when using a weapon you are specialized in. If you are not specialized in any melee weapon type, reduce the penalty to -1 instead of –2.
Dual Wielder
  You can add your Might skill bonus damage to your off-hand attack.
Multi Attack
  You can make two Fight attacks for 1 AP, though you suffer a -1 penalty to both attacks. If you perform multi-attack while wielding two weapons, you can make three attacks, and you still suffer the -1 penalty to all your attacks.
Counterblow
  Once per turn, when you successfully defend against a melee attack with Fight, you may immediately make a melee attack against your attacker with -2 penalty.
Disarm
  Once per scene, if you succeed on a melee attack with a margin of 3 or more, you may choose to disarm the opponent instead of dealing damage. The opponent must retrieve the weapon as an action.
Focused Strike
  When attacking an opponent who is affected by a Condition (such as Prone, Grappled, or Blinded), you gain +1 to your Fight roll.
Parry and Riposte
  Once per turn, when you succeed with +3 or more on your defend against a melee attack, you can immediately make an attack against your attacker.
Power Attack
  When you make a Fight attack, you may reduce your Physical and Elemental defense by -1 until the start of your next turn to add a bonus +1 to the attack roll.