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# Contacts

The Contacts skill is the skill of knowing and making connections with people. It presumes proficiency with all means of networking available in the setting.

You use Contacts to find someone you need to find. Whether that’s old-fashioned “man on the street” type of work, polling your information network, or searching archives, you’re able to hunt down people or somehow get access to them.

## Stunts

Old Favor
  Once per session, you may call in a favor from a contact in the area. This favor can take the form of information, minor resources, or access to restricted areas. The GM determines the availability and cost.
Whispers on the Wind
  You gain +2 to Contacts rolls made to gather rumors or secrets in any populated settlement. This bonus applies even if the area is new to you.
Underground Ties
  You may use Contacts to acquire illegal goods or find criminal allies. If successful, you may gain one black-market item or service without requiring a roll for price or legality.
Name-Dropper
  When meeting someone for the first time, you can use Contacts instead of Influence if you have a shared connection. You also gain +1 to all social interactions with them for the rest of the scene.
Mercenary Ties
  You gain a bonus +1 to Contacts rolls when gathering information about groups of mercenaries, sell-swords, or guards to assist with a specific task, such as providing protection or helping in combat.