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# Ward Echo

Level
  2
School
  Abjuration
Keywords
  None
Range
  Touch
Duration
  8 hours
Mana Cost
  2

You set a magical alarm on a door, window, or area no larger than a 20-meter radius. For the duration, the ward watches for movement or intrusion.

When a Tiny or larger creature enters the warded area without speaking a password you specify, the spell triggers. The alarm can either:

- Emit a loud ringing sound audible up to 100 meters away, or

- Alert you mentally (only if you are within 1 kilometer), waking you if you are sleeping.

You may choose to designate any number of creatures to be ignored by the ward.

## Stunts

### Elemental Pulse

When triggered, the ward deals 2d4 elemental damage (of your choice) to the intruder. This damage type must be chosen when casting the spell.

### Silent Trip

The ward can now mark intruders with a magical glyph only you can see (glowing faintly for 1 hour), allowing you to track who triggered it.

### Expanded Reach

You may double the radius of the ward to 40 meters.

### Lingering Echo

The mental alert lingers for 5 minutes after the trigger, giving you precise impressions of the intruder’s location and appearance.

### Multi-Ward Sync

You may link up to 3 Ward Echo spells at once. When one is triggered, you are informed of which one activated and may trigger the others in response.