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# Demonism

The Demonism skill determines your level of demonic prowess, granting you access to various abilities and traits unique to demons. These abilities include physical mutations, supernatural senses, and powerful dark magic.

For the complete list of benefits and traits unlocked by increasing your Demonism skill, refer to the Demon page in the Peoples section.

## Stunts

Infernal Insight
  Once per scene, you may consult the demonic voice within you. You gain +2 to any Lore(Occult), or Influence roll, as your patron/demon instincts whispers forbidden knowledge into your mind.
Hellfire Channeling
  When casting a spell, you may choose to convert its damage type to fire and add an additional +1d6 bonus damage. This stunt may only be used once per scene.
Demonic Presence
  You gain +2 to all attempts to intimidate mortals. Additionally, those with a Resolve skill lower than yours cannot initiate a social attack against you.
Abyssal Endurance
  When you take stress points from a physical or elemental source, you may reduce the total damage by 4 (to a minimum of 1) as your body momentarily shifts into a hardened infernal form. This may be used once per scene.
Unholy Pact
  You may bind your soul to another willing or helpless creature, allowing you to share senses, pain, or control. You establish the bond, which lasts one hour or until dismissed. You can see through their eyes and hear what they hear, and you may choose to take half of their incoming stress points (rounded down). You cannot have more than one Unholy Pact active.