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# Hellfire

Level
  5
School
  Elemental
Keywords
  Elemental
Range
  40 meters
Duration
  Up to **Magic** turns
Mana Cost
  5

Choose a creature that you can see within 40 meters of you. The target must make a Resolve defend roll contested by your Magic skill. On a failure, the target takes Fire damage equal to the margin of failure plus 2d4, and is wreathed in unholy flames.

While wreathed, the target takes 2d4 Fire damage at the end of each of its turns. These flames cannot be extinguished by non-magical means. The flames last for a number of turns equal to your Magic skill, after which they burn out.

## Stunts

### Infernal Chain

When you successfully wreathe a target in Hellfire’s flames, the flames may jump to another creature within 5 meters. That creature must make a separate Resolve defend roll contested by your Magic skill or also be wreathed in the same flames.

### Unholy Blaze

If the target is already suffering from any mental Consequence, the initial Fire damage from Hellfire is increased by +3, representing the flames feeding on internal torment.

### Firebrand Curse

While a creature is wreathed in Hellfire’s flames, all healing effects it receives are halved. This includes spells, potions, and other magical or natural healing.

### Ashes to Ashes

If a creature dies while wreathed in this spell’s flames, its body is completely incinerated, leaving behind only a blackened silhouette and rendering resurrection attempts that require a body more difficult (GM discretion).

### Pyroclasmic Roar

Once per cast, when a creature wreathed by this spell takes its ongoing Fire damage, you may choose to unleash a burst of flame around it. All other creatures within 2 meters take 1d6 Fire damage.