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# Call to Arms

Level
  4
School
  Restoration
Keywords
  Concentration
Range
  10 meters (radius)
Duration
  10 minutes
Mana Cost
  4

You rally the spirits of your allies with magical resolve. All allied creatures within 10 meters of you gain a +1 bonus to their Fight and Shoot skills for the duration of the spell.

You must concentrate to maintain the effects of this spell. If your concentration is broken, the spell ends immediately.

## Stunts

### Rallying Shout

When you cast Call to Arms, all affected allies also immediately gain 1 AP (once per scene).

### Marching Orders

Affected allies may reroll initiative checks and take the better result while under the effect of this spell.

### Hold the Line

Allies affected by Call to Arms gain +1 to Physical Defense if they did not move during their last turn.

### Inspiring Presence

While concentrating on this spell, you may cast Restoration spells on allies within range for 1 AP.

### Blood-Bound Resolve

When an ally under the effect of Call to Arms takes damage, they gain +1 to their next attack roll (once per turn, does not stack).