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# Absolute Negation

Level
  5
School
  Abjuration
Keywords
  None
Range
  Self (10-meter radius)
Duration
  Instantaneous
Mana Cost
  5

You press your will against the tide of all active magic in the space around you and refuse it. Every thread of arcane energy in the area is severed simultaneously — not redirected, not countered, but simply told that it no longer exists. The silence that follows is total.

All ongoing spell effects within 10 meters of you end immediately, including concentration spells, summoned creatures, persistent zones, and magical conditions inflicted by spells.

- For each spell effect ended this way, make a Magic skill check against a difficulty equal to the spell’s level. Effects you could not overcome with this check are not dispelled; all others are.

- Any creature within the radius that has active magical enhancements (buffs, ongoing self-spells) that are dispelled takes Mental damage equal to your Magic skill as the severance lashes their mind.

- This spell cannot end effects that are part of a creature’s innate or permanent magical nature.

- You may designate any number of creatures or effects to be excluded from the negation when casting.

## Stunts

### Total Silence

After Absolute Negation resolves, the area within 5 meters of you becomes magic-resistant for 1 round. Any spell cast into or within that area by an enemy costs 1 additional Mana and the caster must make a Focus vs your Magic check or the spell fails.

### Cascade Severance

If Absolute Negation dispels 2 or more effects, you immediately regain Mana equal to half the spell’s base cost (2 Mana, rounded down) as the raw arcane energy rebounds into you.

### Expanding Void

The radius of Absolute Negation increases to 15 meters.

### Scouring Null

The Mental damage dealt to creatures whose buffs are stripped increases to Magic skill + 1d6, as the negation tears through them more aggressively.

### Negation Anchor

For a number of turns equal to your Magic skill after casting, you gain +2 to all Resolve and Focus defense rolls as the magical field around you remains suppressed and hostile to incoming arcane force.