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# Ancient Dragon Remnant

Rating
  7
Type
  Dragon
Size
  Gargantuan

An Ancient Dragon Remnant is not a surviving member of a dragon species. It is a unique mythic event: a coherent mass of dragon memory, banishment residue, relic power, and wounded cosmology taking the shape of a dragon because the world still remembers dragons as the form of impossible force. A Remnant should be unique to a campaign arc and should raise theological consequences by existing at all.

Fight +7 | Reflex +5 | Perception +7 | Magic +6 | Resolve +2
Might +7 | Fortitude +7 | Stride +5 |  |
Physical Defense 9 | Elemental Defense 6 | AP 3 | Move 12m / Fly 20m |
Physical Stress 45 | Mental Stress 10 | Consequences Mild x2, Moderate x2, Severe x2 |  |

Choose an element. Immune to that element. Spells of level 1–2 have no effect on it.

Legendary Resistance 3x per scene. Legendary Actions 3x per round (choose one per use):

- Detect — Makes a Perception check.

- Wing Strike — All creatures within 4m make Reflex defend roll vs Fight +7 or knocked back 6m and Prone.

- Tail Lash — One creature within 6m takes 1d12 + 10 bludgeoning damage.

## Attacks

- Bite (Fight +7, 1 AP) — 3d10 + 10 piercing damage.

- Claw (Fight +7, 1 AP) — 2d8 + 10 slashing damage.

- Legendary Breath (2 AP, 15m cone or 30m line) — Reflex defend roll vs Magic +6. On failure: 5d6 elemental damage. On success: half. Recharges on 5–6 on a d6 at start of turn.

- Wing Buffet (Reaction) — When a creature enters melee reach, Reflex defend roll vs Fight +7 or knocked back 6m and Prone.

## Special Abilities

- Draconic Terror — All creatures within 30m at scene start make Resolve vs 7 or gain Frightened for 3 rounds.

- Massive — Immune to all forced movement.

- Lair Actions (at initiative count 20, choose one): earthquake (Reflex defend roll vs 5 or Prone); elemental surge (20m radius, 2d6 elemental damage, Reflex defend roll vs Magic +6 for half); two Young Dragons summoned acting on initiative 15.