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# Blur

Level
  2
School
  Illusion
Keywords
  Concentration
Range
  Self
Duration
  Up to 10 minutes
Mana Cost
  2

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, all creatures have a -1 penalty to their attack rolls against you. This effect ends early if you lose Concentration. Creatures that do not rely on sight (e.g., blindsight, tremorsense) are immune to this effect.

## Stunts

### Shifting Silhouette

While Blur is active, you gain +1 to all Stealth rolls, as your flickering outline makes it harder to detect your true position.

### Mirage Form

Spend 1 additional Mana when casting Blur to create an illusory double that remains stationary while you move. The double disappears if touched or after 1 minute. Attacks targeting you have a 50% chance to target the illusion instead.

### Flicker Step

Once per turn while Blur is active, you may teleport 2 meter as a free action. This does not provoke opportunity attacks and may be used even when restrained.

### Veil of Confusion

While Blur is active, any enemy that misses you with a melee attack must make a Resolve defend against your Magic skill or be Dazed until the end of their next turn.

### Extended Blur

If you successfully defend against an attack while Blur is active, increase the duration of Blur by 1 minute. This can be triggered once per scene.