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# Groundshock

Level
  2
School
  Elemental
Keywords
  Elemental
Range
  20 meters
Duration
  Instantaneous
Mana Cost
  2

You drive lightning into the earth and let it find its own path. The current does not travel through the air — it travels through the ground itself, erupting beneath the feet of those who stand on it.

Choose a point on the ground you can see within 20 meters. All creatures standing on solid ground within a 4-meter radius of that point must make a Fortitude skill check contested by your Magic skill. On a failure, a creature takes Lightning damage equal to the margin of failure and is knocked Prone. Creatures that are not in contact with the ground (flying, levitating, or elevated) are unaffected.

## Stunts

### Conductive Earth

If the ground in the area is wet or metallic (GM discretion), all affected creatures make their Fortitude check with Disadvantage.

### Tremor Field

The area of effect becomes difficult terrain for 1 round after the strike as the ground is cracked and buckled by the current.

### Chain Underground

If a creature fails the Fortitude check, a secondary arc erupts from it. One creature adjacent to it must make a Fortitude vs Magic check or take 1d4 Lightning damage.

### Rooting Surge

Creatures that fail the Fortitude check by 3 or more also become Restrained until the end of their next turn as the shock locks their muscles.

### Deep Current

The radius increases to 6 meters and the shock travels through stone floors, metal grates, and other solid non-earth surfaces as well as natural ground.