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# Rift Step

Level
  1
School
  Conjuration
Keywords
  None
Range
  Self
Duration
  Instantaneous
Mana Cost
  1

You tear a pinhole in the fabric of space and step through it before it seals. There is no flash, no sound — one moment you are here, the next you are there. The world does not notice.

You instantly teleport to any unoccupied space you can see within 8 meters. This movement does not provoke reactions or opportunity attacks.

## Stunts

### Extended Rift

The teleport range increases to 15 meters.

### Dragging Step

When you teleport, you may bring one willing creature adjacent to you along. Both you and the creature appear at the destination.

### Disorienting Arrival

Any creature within 2 meters of your destination must make a Resolve vs your Magic check. On a failure, the creature takes mental damage equal to the margin of failure. If its Mental Stress Pool is at 0 and it takes a Mental Consequence, it becomes Dazed until the end of your next turn as the spatial distortion rattles them.

### Afterimage

For 1 round after teleporting, you leave behind a faint spatial echo at your origin point. Attacks against you have Disadvantage as enemies must determine which is real.

### Snap Return

Once per scene, you may cast Rift Step as a Reaction when you are targeted by an attack, before the attack roll is made. If you do, the attacker must re-select a target.