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# Elemental Weapon

Level
  1
School
  Elemental
Keywords
  Elemental
Range
  Self
Duration
  10 minutes
Mana Cost
  1

You conjure a one-handed melee weapon made of elemental energy in your hand. The weapon deals damage as it is a normal weapon, plus bonus Elemental Damage equal to your Magic skill.

When casting the spell, choose an element: Fire, Frost, or Lightning. The weapon’s bonus damage is of that element type and applies the associated elemental effect.

The weapon remains for up to 10 minutes or until you dismiss it. You may only wield one elemental weapon created this way at a time.

## Stunts

### Dual Channeling

You may summon a second elemental weapon in your off-hand. You gain the benefits of dual-wielding and may apply elemental effects with both attacks.

### Overcharge

Once per scene, you may increase the elemental damage by an additional +2 for one attack. If this attack hits, the elemental effect also lasts for one additional round.

### Elemental Reach

You may extend the reach of your elemental weapon to 4 meters for one attack.

### Elemental Burst

Once per scene, you can use the Elemental Weapon spell to create a two-handed melee weapon instead of a one-handed weapon. When you do, you deal double the bonus elemental damage. You ignore the weapon’s might requirements.

### Arcblade Recall

If disarmed or separated from your weapon, you can call it back to your hand as a free action.