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# Animate Dead

Level
  2
School
  Conjuration, Necromancy
Keywords
  None
Range
  50 meters (15-meter radius from target point)
Duration
  24 hours
Mana Cost
  2

This spell creates undead servants. Choose a number of piles of bones or corpses equal to your Magic skill within 15 meters of a point you can see within 50 meters. Each target is raised as a skeleton (if bones) or a zombie (if corpse). These undead are immune to conditions such as Frightened, Poisoned, and all forms of mental control.

The creature’s physical skills, such as Fortitude, Might, Reflex, Stride, Fight, and Shoot, are equal to half of your Magic skill level (rounded up). Additionally, they do not have any Consequence slots, meaning they die when their Physical Stress Pool is reduced to 0.

On each of your turns, you can mentally command any creature you animated with this spell, as long as they are within 20 meters. If you issue no commands, they act only in self-defence. Once given a command, they pursue it until completion.

The creatures remain under your control for 24 hours. To maintain control beyond that, you must cast this spell again before the duration ends. This reasserts control over up to a number of undead equal to your Magic skill. Recasting in this way does not animate new creatures.

## Stunts

### Ritual Binding

You may cast this spell as a Ritual which takes an hour to complete per servant without spending the mana cost. If you do, the control duration becomes 1 week instead of 24 hours.

### Enhanced Animation

One undead of your choice gains +1 to Fight or Shoot and +1 to Might for the duration of your control.

### Bone Shield

Once per scene, you may command one of your animated undead to intercept a single attack targeting you. The undead takes the damage instead.

### Silent Servants

Your undead move in unnatural silence. They gain +2 to Stealth checks and do not make noise while moving unless attacking.

### Necrotic Conduit

When within 20 meters of one of your undead, you may cast a Necromancy spell through them, treating the undead’s position as the origin point of the spell.