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# Debilitate

Level
  2
School
  Necromancy
Keywords
  None
Range
  40 meters
Duration
  1 hour
Mana Cost
  2

You channel dark energy to weaken the physical resilience of a target creature, making them more vulnerable to harm. Choose a creature within 40 meters that you can see. The target must make a Fortitude defend roll contested by your Magic skill. On a failure, their Fortitude skill is reduced by 2 for 1 hour.

## Stunts

### Withering Decay

If the target fails the save by a margin of 3 or more, they also gain a -2 penalty to their Physical Defense for the duration of the spell.

### Soul Drain

If a target under the effect of Debilitate’s Physical Stress Pool is reduced to 0 or consequences, you regain 2 spent mana point.

### Spreading Weakness

Once per scene, if your target fails their check against Debilitate, you may immediately cast a Level 1 Necromancy spell on the same target as a free action without paying its mana cost.

### Dreadful Aura

While a target is affected by Debilitate, all allies within 4 meters of them gain +1 to attack rolls against that target due to their visible suffering.

### Lingering Rot

When Debilitate ends, the target takes 1d6 necrotic damage from the residual energy if they were hit by any attacks during its duration.