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# Magma Surge

Level
  3
School
  Elemental
Keywords
  Elemental
Range
  25 meters
Duration
  Instantaneous
Mana Cost
  3

You reach down through the earth with your will and find the heat that has always been there, patient and ancient. You give it permission to rise.

Choose a point on the ground you can see within 25 meters. Molten rock erupts in a 3-meter radius around that point. All creatures in the area must make a Reflex defend roll contested by your Magic skill.

- On a failure, the creature takes Fire damage equal to the margin of failure and is coated in molten residue, taking 1d4 Fire damage at the start of each of its turns for 2 turns. The molten residue cannot be extinguished by mundane means (water, smothering) but can be ended by Remove Curse or similar magic.

- The area becomes difficult terrain until the end of the scene.

## Stunts

### Deep Fissure

The eruption tears the ground open. The 3-meter radius also becomes a 2-meter-deep fissure. Creatures that fail the Reflex defend roll by a margin of 3 or more fall into the fissure and are additionally knocked Prone.

### Sustained Heat

The molten residue lasts for a number of turns equal to your Magic skill instead of 2 turns.

### Eruption Point

The radius of the surge increases to 5 meters.

### Molten Shrapnel

When the magma erupts, fragments of superheated rock are launched outward. All creatures within 6 meters of the point (outside the main radius) must make a Reflex defend roll contested by your Magic skill or take 1d4 Fire damage from flying debris.

### Lava Pool

After the initial eruption, the area remains lethally hot. Any creature that enters the affected area for the first time on a turn takes 1d4 Fire damage automatically for the rest of the scene.