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# Searing Burst

Level
  2
School
  Elemental
Keywords
  Elemental
Range
  Self (3-meter radius)
Duration
  Instantaneous
Mana Cost
  2

You compress heat to a single point at the centre of your chest and release it in a violent radial eruption. The fire does not care for allegiance or cover — it fills every space around you equally.

All creatures within 4 meters of you must make a Reflex skill check contested by your Magic skill. On a failure, the creature takes Fire damage equal to the margin of failure.

## Stunts

### Widened Flame

The radius of Searing Burst increases to 6 meters.

### Selective Heat

You may designate any number of creatures you can see when casting. Those creatures are unaffected by the burst.

### Superheated Air

Creatures that fail the check also suffer Disadvantage on all Fortitude checks until the end of their next turn, as scorched lungs and seared eyes impair them.

### Ignition Point

If two or more creatures fail the Reflex check, the area itself ignites for 1 round. Any creature that enters or starts its turn in the 3-meter radius takes 1 Fire damage automatically.

### Thermal Recoil

The heat radiates outward with enough force to push. Creatures that fail the check are also pushed 2 meters directly away from you.