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# Detect Truth

Level
  2
School
  Divination
Keywords
  Concentration
Range
  Self
Duration
  Up to 10 minutes
Mana Cost
  2

For up to 10 minutes, you gain a +2 bonus to all Influence skill checks made to determine whether a creature is telling the truth. This includes interrogations, subtle persuasion, reading microexpressions, or resisting deceptive charm.

## Stunts

### Interrogator’s Glare

While this spell is active, if a creature lies to you and you succeed on an Influence check against them, they gain the Frightened condition until the end of their next turn.

### Unravel the Lie

Once per casting, when you identify a lie, you may force the liar to reveal one true fact involuntarily.

### Layered Insight

While this spell is active, you gain +1 to Resolve against illusions or social manipulation, as your mind is focused on truth.

### Echoes of Intention

When someone speaks a partial truth, you gain a +2 bonus to your next roll made to press them further, provoke, or manipulate them into elaborating.

### Eyes of the Seer

For the duration of the spell, you may use Influence instead of Perception when evaluating body language, voice tone, or emotional tells related to deceit.